Difference between revisions of "Prerequisites for Armor and Shield Proficiencies"
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! Interpretation || Character has AUTO:ARMORPROF ARMORTYPE=Light || Character has AUTO:ARMORPROF Chainmail || Character has AUTO:ARMORPROF ARMORTYPE=Light,ARMORTYPE=Medium | ! Interpretation || Character has AUTO:ARMORPROF ARMORTYPE=Light || Character has AUTO:ARMORPROF Chainmail || Character has AUTO:ARMORPROF ARMORTYPE=Light,ARMORTYPE=Medium | ||
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− | | TYPE= is a TYPE on the ArmorProf only (non-sensical, given structure of our data) || Character does NOT qualify for Item || Character does NOT qualify for Item || Character does NOT qualify for Item | + | | a) TYPE= is a TYPE on the ArmorProf only (non-sensical, given structure of our data) || Character does NOT qualify for Item || Character does NOT qualify for Item || Character does NOT qualify for Item |
|- | |- | ||
− | | TYPE= is a TYPE on the ArmorProf or matches ARMORTYPE= in AUTO:ARMORPROF || Character qualifies for Item || Character does NOT qualify for Item || Character qualifies for Item | + | | b) TYPE= is a TYPE on the ArmorProf or matches ARMORTYPE= in AUTO:ARMORPROF || Character qualifies for Item || Character does NOT qualify for Item || Character qualifies for Item |
|- | |- | ||
− | | TYPE= is a TYPE on the Armor, e.g. ARMORTYPE= || Character qualifies for Item || Character qualifies for Item || Character qualifies for Item | + | | c) TYPE= is a TYPE on the Armor, e.g. ARMORTYPE= || Character qualifies for Item || Character qualifies for Item || Character qualifies for Item |
|- | |- | ||
− | | TYPE= is a TYPE on the Armor, e.g. ARMORTYPE=, BUT only tests items where Proficiency Key == Equipment Key || Character qualifies for Item || Character does NOT qualify for Item || Character qualifies for Item | + | | d) TYPE= is a TYPE on the Armor, e.g. ARMORTYPE=, BUT only tests items where Proficiency Key == Equipment Key || Character qualifies for Item || Character does NOT qualify for Item || Character qualifies for Item |
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Revision as of 03:18, 7 November 2008
Assume two pieces of Equipment:
- Chainmail TYPE:Armor.Medium PROFICIENCY:ARMOR|Chainmail
- Mithril Chainmail TYPE:Armor.Light PROFICIENCY:ARMOR|Chainmail
1. What armor is a character proficient in?
Character has AUTO:ARMORPROF ARMORTYPE=Light | Character has AUTO:ARMORPROF Chainmail | Character has AUTO:ARMORPROF ARMORTYPE=Light,ARMORTYPE=Medium | |
---|---|---|---|
Is the character proficient with Chainmail? | No | Yes | Yes |
Is the character proficient with Mithril Chainmail? | Yes | Yes | Yes |
2. How should a PREARMORPROF:1,TYPE=Light in an item be interpreted?
Interpretation | Character has AUTO:ARMORPROF ARMORTYPE=Light | Character has AUTO:ARMORPROF Chainmail | Character has AUTO:ARMORPROF ARMORTYPE=Light,ARMORTYPE=Medium |
---|---|---|---|
a) TYPE= is a TYPE on the ArmorProf only (non-sensical, given structure of our data) | Character does NOT qualify for Item | Character does NOT qualify for Item | Character does NOT qualify for Item |
b) TYPE= is a TYPE on the ArmorProf or matches ARMORTYPE= in AUTO:ARMORPROF | Character qualifies for Item | Character does NOT qualify for Item | Character qualifies for Item |
c) TYPE= is a TYPE on the Armor, e.g. ARMORTYPE= | Character qualifies for Item | Character qualifies for Item | Character qualifies for Item |
d) TYPE= is a TYPE on the Armor, e.g. ARMORTYPE=, BUT only tests items where Proficiency Key == Equipment Key | Character qualifies for Item | Character does NOT qualify for Item | Character qualifies for Item |
3. How should a PREARMORPROF of a specific name be interpreted?
Interpretation | Character has AUTO:ARMORPROF ARMORTYPE=Light | Character has AUTO:ARMORPROF Chainmail | Character has AUTO:ARMORPROF ARMORTYPE=Light,ARMORTYPE=Medium | |
---|---|---|---|---|
Item has PREARMORPROF:1,Chainmail | a) Primitive item is an ArmorProf | Character does NOT qualify for item (ArmorProf has no TYPE in ArmorProf file) | Character qualifies for Item | Character does NOT qualify for item (ArmorProf has no TYPE in ArmorProf file) |
Item has PREARMORPROF:1,Mithril Chainmail | a) Primitive item is an ArmorProf | Should fail on load? | Should fail on load? | Should fail on load? |
Item has PREARMORPROF:1,Chainmail | b) Primitive item is an ArmorProf or Equipment where ArmorProf Key == Equipment Key | Character does NOT qualify for Item | Character qualifies for Item | Character qualifies for Item |
Item has PREARMORPROF:1,Mithril Chainmail | b) Primitive item is an ArmorProf or Equipment where ArmorProf Key == Equipment Key | Should fail on load? | Should fail on load? | Should fail on load? |
Item has PREARMORPROF:1,Chainmail | c) Primitive item is Equipment, test effectively can be thought of as PREPROFICIENTWITHARMOR: | Character does NOT qualify for Item | Character qualifies for Item | Character qualifies for Item |
Item has PREARMORPROF:1,Mithril Chainmail | c) Primitive item is Equipment, test effectively can be thought of as PREPROFICIENTWITHARMOR: | Character qualifies for Item | Character qualifies for item | Character qualifies for Item |