Difference between revisions of "UI TODO LIST"
Connor Petty (talk | contribs) (→Things to be done - Other) |
Connor Petty (talk | contribs) (→Things to be done - Other) |
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* Implement chooser architecture | * Implement chooser architecture | ||
* Handle command line arguments in pcgen.system.Main | * Handle command line arguments in pcgen.system.Main | ||
+ | * Reimplement Console dialog to conform to the new UI | ||
==Completed== | ==Completed== |
Revision as of 19:11, 2 June 2010
This is a shared list of items noted during development and testing of the CDOM UI demo.
Things to be done - Summary Tab
- Editable Score - Tab order
- Editable scores - Checking for bounds, locked stats and pool points
- PCStat - toString() is currently not usable by UI
- Implement TODOs in CharacterManager
- Implement "Things To Be Done" panel
- Remove use of GenericListModel and replace it with use of ListFacade
- Implement exp handling
- Implement point buy system for stats
- Implement Random button on summary tab
- Implement HP in Character Mock
- Implement support for parties
- Add/remove languages - implement LanguageTableModel.Editor.actionPerformed()
Things to be done - Other
- Implement preferences dialog
- Implement way to add feats to character
- Implement ablity facade handling in character mock
- Implement filters in Classes tab
- Implement filters in Feats and Abilities
- Implement chooser architecture
- Handle command line arguments in pcgen.system.Main
- Reimplement Console dialog to conform to the new UI
Completed
- Editable Score - Tab doesn't save entered score
- Info Panel - listen for changes
- Implement player name in character mock
- Implement handed support in character mock
- Quick sources - double click to load source
- Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
- Tab name should be blank and name used until the user chooses to enter something
- Save As - Should add .pcg by default
- Characters now get saved
- Link up languages in character mock
- Implement isAutomatic in CharacterMock
- Allow the debug console to be opened.