Difference between revisions of "UI TODO LIST"
(Work done, move some thngs from summary to other section) |
(Add detail on remaining tasks) |
||
Line 4: | Line 4: | ||
* Editable Score - Tab order | * Editable Score - Tab order | ||
− | + | * Implement TODOs in CharacterFacade (String only no links) | |
− | * Implement TODOs in | ||
* Implement "Things To Be Done" panel | * Implement "Things To Be Done" panel | ||
− | * Implement Random button on summary tab | + | * Implement Random button on summary tab - link to GMGen name generator |
* Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() | * Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() | ||
* Il8n of summary screen | * Il8n of summary screen | ||
+ | * Add accept button to name generator | ||
+ | * Add recent names list to name generator | ||
+ | * Add guidance text to bottom buttons in name generator | ||
==Things to be done - Other== | ==Things to be done - Other== | ||
Line 24: | Line 26: | ||
* Remove use of GenericListModel and replace it with use of ListFacade | * Remove use of GenericListModel and replace it with use of ListFacade | ||
* Implement support for parties | * Implement support for parties | ||
+ | * Look at adding old name generators to GMGen name generator | ||
==Completed== | ==Completed== |
Revision as of 05:31, 14 June 2010
This is a shared list of items noted during development and testing of the CDOM UI demo.
Things to be done - Summary Tab
- Editable Score - Tab order
- Implement TODOs in CharacterFacade (String only no links)
- Implement "Things To Be Done" panel
- Implement Random button on summary tab - link to GMGen name generator
- Add/remove languages - implement LanguageTableModel.Editor.actionPerformed()
- Il8n of summary screen
- Add accept button to name generator
- Add recent names list to name generator
- Add guidance text to bottom buttons in name generator
Things to be done - Other
- Implement preferences dialog
- Implement way to add feats to character
- Implement ablity facade handling in character mock
- Implement filters in Classes tab
- Implement filters in Feats and Abilities
- Implement chooser architecture
- Handle command line arguments in pcgen.system.Main
- Reimplement Console dialog to conform to the new UI
- Loading Sources status bar message hangs around after load finished
- Remove use of GenericListModel and replace it with use of ListFacade
- Implement support for parties
- Look at adding old name generators to GMGen name generator
Completed
- Editable Score - Tab doesn't save entered score
- Info Panel - listen for changes
- Implement player name in character mock
- Implement handed support in character mock
- Quick sources - double click to load source
- Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
- Tab name should be blank and name used until the user chooses to enter something
- Save As - Should add .pcg by default
- Characters now get saved
- Link up languages in character mock
- Implement isAutomatic in CharacterMock
- Allow the debug console to be opened.
- Implement HP in CharacterLevelsFacadeImpl
- Implement experience handling
- Configure single download from autobuild
- Implement age handling
- Editable scores - Checking for bounds, locked stats and pool points
- Implement point buy system for stats
- Implement non editable fields in scores table