Difference between revisions of "UI TODO LIST"
(Add detail on remaining tasks) |
(Work done) |
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* Editable Score - Tab order | * Editable Score - Tab order | ||
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* Implement Random button on summary tab - link to GMGen name generator | * Implement Random button on summary tab - link to GMGen name generator | ||
* Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() | * Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() | ||
Line 49: | Line 47: | ||
* Implement point buy system for stats | * Implement point buy system for stats | ||
* Implement non editable fields in scores table | * Implement non editable fields in scores table | ||
+ | * Implement TODOs in CharacterFacade (String only no links) | ||
+ | * Implement "Things To Be Done" panel |
Revision as of 10:03, 14 June 2010
This is a shared list of items noted during development and testing of the CDOM UI demo.
Things to be done - Summary Tab
- Editable Score - Tab order
- Implement Random button on summary tab - link to GMGen name generator
- Add/remove languages - implement LanguageTableModel.Editor.actionPerformed()
- Il8n of summary screen
- Add accept button to name generator
- Add recent names list to name generator
- Add guidance text to bottom buttons in name generator
Things to be done - Other
- Implement preferences dialog
- Implement way to add feats to character
- Implement ablity facade handling in character mock
- Implement filters in Classes tab
- Implement filters in Feats and Abilities
- Implement chooser architecture
- Handle command line arguments in pcgen.system.Main
- Reimplement Console dialog to conform to the new UI
- Loading Sources status bar message hangs around after load finished
- Remove use of GenericListModel and replace it with use of ListFacade
- Implement support for parties
- Look at adding old name generators to GMGen name generator
Completed
- Editable Score - Tab doesn't save entered score
- Info Panel - listen for changes
- Implement player name in character mock
- Implement handed support in character mock
- Quick sources - double click to load source
- Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
- Tab name should be blank and name used until the user chooses to enter something
- Save As - Should add .pcg by default
- Characters now get saved
- Link up languages in character mock
- Implement isAutomatic in CharacterMock
- Allow the debug console to be opened.
- Implement HP in CharacterLevelsFacadeImpl
- Implement experience handling
- Configure single download from autobuild
- Implement age handling
- Editable scores - Checking for bounds, locked stats and pool points
- Implement point buy system for stats
- Implement non editable fields in scores table
- Implement TODOs in CharacterFacade (String only no links)
- Implement "Things To Be Done" panel