Difference between revisions of "Updating Homebrew Sets"
LegacyKing (talk | contribs) (New Changes that impact homebrews) |
LegacyKing (talk | contribs) (→Starting 5.16.4 and 5.17.4) |
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The Following needs to be done to follow the standards: | The Following needs to be done to follow the standards: | ||
− | * Races that grant Natural Armor need to use this format | + | * Races that grant Natural Armor need to use this format: |
− | + | BONUS:COMBAT|AC|x|TYPE=NaturalArmor | |
+ | this replaces the old format of BONUS:COMBAT|AC|x|TYPE=NaturalArmor.REPLACE | ||
− | * Anything that improves Natural Armor not by | + | * Anything that improves Natural Armor not by enhancement needs to use this format: |
− | + | BONUS:COMBAT|AC|x|TYPE=NaturalArmor.STACK | |
− | + | this replaces the old format of BONUS:COMBAT|AC|x|TYPE=NaturalArmor.REPLACE | |
+ | BONUS:COMBAT|AC|x|TYPE=NaturalArmorEnhancement | ||
+ | should be used for any Natural Armor Enhancement | ||
The same applies for Armor.REPLACE and Shield.REPLACE; these both become Armor and Shield respectively. If there is an enhancement you wish to and, just append 'Enhancement' to the Bonus type 'ArmorEnhancement', 'ShieldEnhancement'. | The same applies for Armor.REPLACE and Shield.REPLACE; these both become Armor and Shield respectively. If there is an enhancement you wish to and, just append 'Enhancement' to the Bonus type 'ArmorEnhancement', 'ShieldEnhancement'. | ||
− | 3rd Edition has a slight variation. | + | * For Armor and Shield: |
+ | BONUS:COMBAT|AC|x|TYPE=ArmorEnhancement | ||
+ | This replaces '''BONUS:COMBAT|AC|x|TYPE=Armor.REPLACE''' | ||
+ | |||
+ | BONUS:COMBAT|AC|x|TYPE:ShieldEnhancement | ||
+ | This replaces '''BONUS:COMBAT|AC|x|TYPE=Shield.REPLACE''' | ||
+ | |||
+ | * 3rd Edition has a slight variation. We don't use 'Shield' or 'ShieldEnhancement' instead we use: | ||
+ | ArmorShield | ||
+ | For Armor Bonus derived from the Shield | ||
+ | ArmorShieldEnhancement | ||
+ | For the Armor Bonus granted from the Shield Enhancement | ||
+ | |||
+ | |||
+ | |||
+ | |||
This was done to make the stacking rules work more uniformly, and avoid overlap stacking where it shouldn't occur. | This was done to make the stacking rules work more uniformly, and avoid overlap stacking where it shouldn't occur. |
Revision as of 14:58, 5 May 2011
Introduction
This section is for updating older homebrew LST files to use the current standards. This is a work in progress. Any questions ask on the PCGen Yahoo Group.
PrettyLST
- First off we'll need PrettyLST for earlier versions of PCGen
- Next, to run PrettyLST you'll need ActivePerl.
- You will want to run PrettyLST with the Conversion Flag turned on to bring your sets up to 5.12 standards. Note this is not a perfect conversion, you will need to check your materials against any errors PrettyLST outputs.
5.12.x-->5.14.x
For 5.12 to 5.14 you'll want to use Barak's Script
Again you'll need perl, see above. You may also need to jon the PCGenLiSTFileHelp group to access the file. I put the script with PrettyLST.
5.14.x-->5.16.x
5.16.x and beyond has a Converter included with PCGen. That Version of PCGen will update any files from the previous version. So the 5.16.x converter will bring 5.14.x files forward to 5.16.x standards.
Use the 5.16 Converter to bring 5.14 sets forward.
NOTE: The Converter will bring the previous cycle forward, do not use 6.0 to bring 5.14 forward, use 5.16 to do that.
5.16.x-->6.0.x
Use the 6.0 PCGen Converter
Massive Changes that WILL affect Homebrew Users
Starting 5.16.4 and 5.17.4
All the Armor BONUS TYPES got a bit of a Change. This WILL affect any homebrew sets that use any PCGen released core sets.
The Following needs to be done to follow the standards:
- Races that grant Natural Armor need to use this format:
BONUS:COMBAT|AC|x|TYPE=NaturalArmor this replaces the old format of BONUS:COMBAT|AC|x|TYPE=NaturalArmor.REPLACE
- Anything that improves Natural Armor not by enhancement needs to use this format:
BONUS:COMBAT|AC|x|TYPE=NaturalArmor.STACK this replaces the old format of BONUS:COMBAT|AC|x|TYPE=NaturalArmor.REPLACE BONUS:COMBAT|AC|x|TYPE=NaturalArmorEnhancement should be used for any Natural Armor Enhancement
The same applies for Armor.REPLACE and Shield.REPLACE; these both become Armor and Shield respectively. If there is an enhancement you wish to and, just append 'Enhancement' to the Bonus type 'ArmorEnhancement', 'ShieldEnhancement'.
- For Armor and Shield:
BONUS:COMBAT|AC|x|TYPE=ArmorEnhancement This replaces BONUS:COMBAT|AC|x|TYPE=Armor.REPLACE
BONUS:COMBAT|AC|x|TYPE:ShieldEnhancement This replaces BONUS:COMBAT|AC|x|TYPE=Shield.REPLACE
- 3rd Edition has a slight variation. We don't use 'Shield' or 'ShieldEnhancement' instead we use:
ArmorShield For Armor Bonus derived from the Shield ArmorShieldEnhancement For the Armor Bonus granted from the Shield Enhancement
This was done to make the stacking rules work more uniformly, and avoid overlap stacking where it shouldn't occur.