Difference between revisions of "Content conversion to new system"

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(Specific Alterations)
 
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Special note, the OUTPUTSHEET will have updates in a separate branch, fpr/osupdates
 
Special note, the OUTPUTSHEET will have updates in a separate branch, fpr/osupdates
 +
 +
=New Fun=
 +
* New TYPE to be Discussed - DICE w/ modifiers of ADDDIE, ADDDIESIZE and PROGRESS
  
 
=Scope Conversion=
 
=Scope Conversion=
 +
  
 
==Stat==
 
==Stat==
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** Equipment will require Stat scope and weapons are waiting on ARRAY
 
** Equipment will require Stat scope and weapons are waiting on ARRAY
 
* ARRAY has been used for Range replacement, and Base Attack Bonus
 
* ARRAY has been used for Range replacement, and Base Attack Bonus
 +
 +
 +
==Spell==
 +
* Not implemented
 +
* Will convert many common tags into local spell vars.
 +
 +
==Race==
 +
* Race Scope not Implemented
 +
* Will not have Face or Reach (Those are handled by Size)
 +
* Will have: Legs, Hands, Base Move (Which feeds into the Dynamic Scope), Vision (Feeds into the Dynamic Scope)
 +
* Complications to be rectified: ABILITYPOOL - All Races currently have a "STARTFEATS" which triggers the feat progression (GameMode - miscinfo.lst) BONUSFEATSPERLEVEL.
 +
** Per Tom, ABILITYPOOL and POOL are complicated and be a last item
 +
 +
==Dynamic==
 +
* Vision
 +
** All vision Modes per Game System
 +
** Typical vision modes are: Low-Low Vision, Darkvision, Blindsense, Blindsight, Tremorsense, True Sight
 +
* Movement
 +
** All movement modes per Game System
 +
** D20 has Walk, Burrow, Climb, Swim, Fly. Some include Glide, and we also have the "run" of x2, x3 and x4
  
 
=Conversions by System=
 
=Conversions by System=
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* Regeneration - consolidated into a userinput, requires info taking in a choice.
 
* Regeneration - consolidated into a userinput, requires info taking in a choice.
 
* Resistance to x and output consolidated into one ability called resistances with info displaying the appropriate text. Can convert today.
 
* Resistance to x and output consolidated into one ability called resistances with info displaying the appropriate text. Can convert today.
 
+
* Ability Focus feat: The current set up ultimately uses a PREABILITY with named choice to trigger a plus two to the DC of the ability. This list of choices is populated by the race setting a dummy ability.
 +
** Thoughts, move to using a fact string FACT:AbilityFocusSelection|Ability Name. This would remove the need for empty abilities.
 +
** The next part is how do we leverage the chooser from the feat in the new modify system? PREFACT is the normal method, thinking MODIFY:myDC|ADD|if(ABILITY, CATEGORY(feat), "Ability Focus(myAbility)",2,0), or
 +
** FROM Ability Focus we apply the +2, however that requires a universal local dc on abilities which is a complicated problem.
  
 
===Core Rules===
 
===Core Rules===

Latest revision as of 20:33, 13 March 2016


Game Systems

github branches will be

  • fpr/gamemode/scope

example: fpr/pf/stat

The following major systems will be converted first pass:

  • Pathfinder and PFS (Andrew M.)
  • 3.5 D&D (Andrew M.)
  • Modern (Andrew W.)
  • Darwins World 2 (Darwin)

The remainder will be complete as time permits, with any unconverted remaining as is.

Special note, the OUTPUTSHEET will have updates in a separate branch, fpr/osupdates

New Fun

  • New TYPE to be Discussed - DICE w/ modifiers of ADDDIE, ADDDIESIZE and PROGRESS

Scope Conversion

Stat

  • This scope has a few impediments to full working status
  • requires method to grab the User Input values (team agreed upon a new function called INPUT - pending Connor code improvement.)


  • Initial test reveals a bug for the scope. Bug issue raised.
  • team need the correct syntax to get the value for input.
  • Each stat will have two values - Score & Mod
  • A global number will grab those two values to replicate the XXX and XXXscore variables for each stat

Size

  • This scope will be used to assign the Reach and Face values
  • Size Large and higher has a separate designation for Long that causes reach to ne a step below.n
  • if() is the solution to the tall vs. long designation, but if() is raising an error. Bug issue raised. UPDATE ! unary enabled.
  • waiting for scope implementation.

Save

  • This scope will be used to assign designated save values for Total, Race, Base, Misc
  • freemarker will list through the values to populate the sheet correctly
  • Fact or info will be used to set the long name and the stat name being used.
  • Requires STAT scope to implement.

Skill

  • This scope is used to contain the values for skills, Rank, Rank_Bonus, Stat, Misc
    • Misc will have to be broken up into the various bonuses possible - Competence, Morale, Insight, Masterwork
  • Consideration must be taken into account for the Pathfinder specific customizations.
    • Pathfinder Unchained
    • Skill visibility
    • Versatility (bard feature)

Equipment

  • This scope handles both the local equipment and equipment.part
    • Equipment will require Stat scope and weapons are waiting on ARRAY
  • ARRAY has been used for Range replacement, and Base Attack Bonus


Spell

  • Not implemented
  • Will convert many common tags into local spell vars.

Race

  • Race Scope not Implemented
  • Will not have Face or Reach (Those are handled by Size)
  • Will have: Legs, Hands, Base Move (Which feeds into the Dynamic Scope), Vision (Feeds into the Dynamic Scope)
  • Complications to be rectified: ABILITYPOOL - All Races currently have a "STARTFEATS" which triggers the feat progression (GameMode - miscinfo.lst) BONUSFEATSPERLEVEL.
    • Per Tom, ABILITYPOOL and POOL are complicated and be a last item

Dynamic

  • Vision
    • All vision Modes per Game System
    • Typical vision modes are: Low-Low Vision, Darkvision, Blindsense, Blindsight, Tremorsense, True Sight
  • Movement
    • All movement modes per Game System
    • D20 has Walk, Burrow, Climb, Swim, Fly. Some include Glide, and we also have the "run" of x2, x3 and x4

Conversions by System

Pathfinder

  • book scope matrix
Book Save Stat Skill Equipment Info/infovars Notes
Core Essentials na - - - - -
Core Rulebook Pending Pending Pending In-progress In-progress Only basics
Advanced Players Guide - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -
- - - - - - -


Specific Alterations

  • Regeneration - consolidated into a userinput, requires info taking in a choice.
  • Resistance to x and output consolidated into one ability called resistances with info displaying the appropriate text. Can convert today.
  • Ability Focus feat: The current set up ultimately uses a PREABILITY with named choice to trigger a plus two to the DC of the ability. This list of choices is populated by the race setting a dummy ability.
    • Thoughts, move to using a fact string FACT:AbilityFocusSelection|Ability Name. This would remove the need for empty abilities.
    • The next part is how do we leverage the chooser from the feat in the new modify system? PREFACT is the normal method, thinking MODIFY:myDC|ADD|if(ABILITY, CATEGORY(feat), "Ability Focus(myAbility)",2,0), or
    • FROM Ability Focus we apply the +2, however that requires a universal local dc on abilities which is a complicated problem.

Core Rules

  • List put project scopes and progress for book.

Killshot

  • requires Stat scope work and general conversion of ABILITYPOOL to using new system. Has unique shared pools system.
  • Also needs a character sheet, but will benefit from the info conversion.
  • system should be an easy conversion with only a few scopes to complete