Difference between revisions of "CODE CONTROLS"
LegacyKing (talk | contribs)  (Created page with " ==CODE CONTROLS== These items are placed in a file in the gamemode called ''codecontrols.lst''  Format is    codeControlName:FormulaSystemReplacementVariable  Example:    CRI...")  | 
				LegacyKing (talk | contribs)   (→CODE CONTROLS)  | 
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==CODE CONTROLS==  | ==CODE CONTROLS==  | ||
| − | These items are placed in a file in the gamemode called ''  | + | These items are placed in a file in the gamemode called ''codeControl.lst''  | 
Format is  | Format is  | ||
Latest revision as of 23:44, 21 January 2018
Contents
CODE CONTROLS
These items are placed in a file in the gamemode called codeControl.lst
Format is
codeControlName:FormulaSystemReplacementVariable
Example:
CRITMULT:CritMult STATINPUT:StatScore
Weapon Values
- CRITMULT
 - CRITRANGE
 
Race Values - Legs and Hands
- LEGS
 - CREATUREHANDS
 
Modern Var?
- FUMBLERANGE
 
Vitality / Wound Points
- ALTHP
 
Max Dex and Armor Check
- EQMAXDEX
 - PCMAXDEX
 - EQACCHECK
 - PCACCHECK
 
Spell Failure
- EQSPELLFAILURE
 - PCSPELLFAILURE
 - EDR
 
Face
- FACE
 
Range values?
- EQRANGE
 
Size Base AC?
- SIZEMODDEFENSE
 
Armor Class
- EQBASEACMOD
 - EQACMOD
 - ALTERSAC
 - ACVARTOTAL
 - ACVARARMOR
 
Reach
- EQREACH
 - PCREACH
 
Initiative
- INITIATIVE
 - INITIATIVESTAT
 - INITIATIVEMISC
 - INITIATIVEBONUS
 
Stat Integration
- STATINPUT
 
Saves
- BASESAVE
 - TOTALSAVE
 - MISCSAVE
 - EPICSAVE
 - MAGICSAVE
 - STATMODSAVE
 - RACESAVE