Difference between revisions of "Ability Object TODO List"

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(New page: {| align="right" | __TOC__ |} =Introduction= The original list of tasks required to implement the Ability object, as listed by Devon Jones, and their current statuses are: # We take...)
 
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Latest revision as of 16:13, 3 September 2008

Contents

Introduction

The original list of tasks required to implement the Ability object, as listed by Devon Jones, and their current statuses are:

  1. We take the feat object, rename it "Ability" (Done)
  2. Add a tag to it called category. (FREQ 1262306 - Done)
  3. Add a new file type to pcc that does "ABILITY:" while we alter the "FEAT:" loader to automatically set the category to "FEAT" if it's loaded in the feat file. (FREQ 1262309 - Done)
  4. Then, we alter the interface for feats to only display Ability objects with the FEAT category. (FREQ 1262311 - Done)
  5. Alter ADD:FEAT, and FEATAUTO and such so that they can only add objects of category feat. (FREQ 1262313 - Done)
  6. Create a new set of tags, that are all exactly like the FEAT tags (ADD:ABILITY, ABILITYAUTO, etc) except instead of just the name, it will need to take in category|name so that we are able to have separate name spaces for ability objects. (FREQ 1262317 - Done)
  7. Alter output of Feats, the feat tags should only output ability objects of category feat. (FREQ 1262324 - Done)
  8. A new output token tag should be written that takes in the category name for iterating through ability objects. (FREQ 1262322 - Done)
  9. Document new Ability tag. (Docs FREQ 1617919 - Done)
  10. Add PREABILITY prerequisite tag. (FREQ 1617923 - Done)

Once these are done we are then in a position to tackle

  • Ability Object: Removing fighter bonus feats (Docs FREQ 1081066 - Done)

Devon's original Ability proposal can be found in the Developer's List Archive