Difference between revisions of "UI TODO LIST"
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− | ==Things to be done== | + | This is a shared list of items noted during development and testing of the CDOM UI demo. This page is part of the [[UI_Overhaul]] project. |
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+ | ==Things to be done - [[Summary#Minimilist_Enhancement_0.2|Summary Tab]]== | ||
+ | |||
+ | * Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() - Connor | ||
+ | * Il8n of summary screen | ||
+ | * Implement Create Monster Character button | ||
+ | * Stats do not refresh when age category changes - James | ||
+ | * Redesign name generator dialog | ||
+ | |||
+ | ==Things to be done - Other== | ||
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* Implement way to add feats to character | * Implement way to add feats to character | ||
* Implement ablity facade handling in character mock | * Implement ablity facade handling in character mock | ||
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* Implement filters in Classes tab | * Implement filters in Classes tab | ||
* Implement filters in Feats and Abilities | * Implement filters in Feats and Abilities | ||
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* Implement chooser architecture | * Implement chooser architecture | ||
− | * Implement | + | * Handle command line arguments in pcgen.system.Main |
− | * | + | * Reimplement Console dialog to conform to the new UI |
+ | * Implement support for parties | ||
+ | * Look at adding old name generators to GMGen name generator | ||
+ | * Persist class columns selection across character switched (add a column to the classes table and switch PCs you lose the column) | ||
+ | * Fix concurrency errors in the core that arise from the Summary Tab's Info pane | ||
+ | * Split type tree for skills | ||
+ | |||
+ | |||
+ | ==Tabs to be implemented== | ||
+ | * Race - races and templates | ||
+ | * Spells - Known, Prepared and Spellbooks | ||
+ | * Inventory - Gear, Equipping, Temp mods and Resources | ||
+ | * Description | ||
+ | * Character Sheet | ||
+ | |||
==Completed== | ==Completed== | ||
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* Quick sources - double click to load source | * Quick sources - double click to load source | ||
* Alignment - Handle ex classes (ie. non LG becomes ex-Paladin) | * Alignment - Handle ex classes (ie. non LG becomes ex-Paladin) | ||
+ | * Tab name should be blank and name used until the user chooses to enter something | ||
+ | * Save As - Should add .pcg by default | ||
+ | * Characters now get saved | ||
+ | * Link up languages in character mock | ||
+ | * Implement isAutomatic in CharacterMock | ||
+ | * Allow the debug console to be opened. | ||
+ | * Implement HP in CharacterLevelsFacadeImpl | ||
+ | * Implement experience handling | ||
+ | * Configure single download from autobuild | ||
+ | * Implement age handling | ||
+ | * Editable scores - Checking for bounds, locked stats and pool points | ||
+ | * Implement point buy system for stats | ||
+ | * Implement non editable fields in scores table | ||
+ | * Implement TODOs in CharacterFacade (String only no links) | ||
+ | * Implement "Things To Be Done" panel | ||
+ | * Implement Random button on summary tab - link to GMGen name generator | ||
+ | * Add accept button to name generator | ||
+ | * Add guidance text to bottom buttons in name generator | ||
+ | * Disabled HP and stat increase dialogs on level up (due to no HP dialog defined so level up fails. ) | ||
+ | * Implement new level up dialog. Single dialog for each level up action no matter how many levels added. Show info on hp, skills added etc. | ||
+ | * Remove use of GenericListModel and replace it with use of ListFacade | ||
+ | * Implement preferences dialog | ||
+ | * Add Generate Rolls button | ||
+ | * Editable Score - Tab order | ||
+ | * Add Edit HP button - Connor | ||
+ | * Loading Sources status bar message hangs around after load finished | ||
+ | * Load characters | ||
+ | * Domains tab |
Latest revision as of 21:51, 12 February 2011
This is a shared list of items noted during development and testing of the CDOM UI demo. This page is part of the UI_Overhaul project.
Things to be done - Summary Tab
- Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() - Connor
- Il8n of summary screen
- Implement Create Monster Character button
- Stats do not refresh when age category changes - James
- Redesign name generator dialog
Things to be done - Other
- Implement way to add feats to character
- Implement ablity facade handling in character mock
- Implement filters in Classes tab
- Implement filters in Feats and Abilities
- Implement chooser architecture
- Handle command line arguments in pcgen.system.Main
- Reimplement Console dialog to conform to the new UI
- Implement support for parties
- Look at adding old name generators to GMGen name generator
- Persist class columns selection across character switched (add a column to the classes table and switch PCs you lose the column)
- Fix concurrency errors in the core that arise from the Summary Tab's Info pane
- Split type tree for skills
Tabs to be implemented
- Race - races and templates
- Spells - Known, Prepared and Spellbooks
- Inventory - Gear, Equipping, Temp mods and Resources
- Description
- Character Sheet
Completed
- Editable Score - Tab doesn't save entered score
- Info Panel - listen for changes
- Implement player name in character mock
- Implement handed support in character mock
- Quick sources - double click to load source
- Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
- Tab name should be blank and name used until the user chooses to enter something
- Save As - Should add .pcg by default
- Characters now get saved
- Link up languages in character mock
- Implement isAutomatic in CharacterMock
- Allow the debug console to be opened.
- Implement HP in CharacterLevelsFacadeImpl
- Implement experience handling
- Configure single download from autobuild
- Implement age handling
- Editable scores - Checking for bounds, locked stats and pool points
- Implement point buy system for stats
- Implement non editable fields in scores table
- Implement TODOs in CharacterFacade (String only no links)
- Implement "Things To Be Done" panel
- Implement Random button on summary tab - link to GMGen name generator
- Add accept button to name generator
- Add guidance text to bottom buttons in name generator
- Disabled HP and stat increase dialogs on level up (due to no HP dialog defined so level up fails. )
- Implement new level up dialog. Single dialog for each level up action no matter how many levels added. Show info on hp, skills added etc.
- Remove use of GenericListModel and replace it with use of ListFacade
- Implement preferences dialog
- Add Generate Rolls button
- Editable Score - Tab order
- Add Edit HP button - Connor
- Loading Sources status bar message hangs around after load finished
- Load characters
- Domains tab