Difference between revisions of "Inventory"
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This page is part of the [[UI_Overhaul]] project. | This page is part of the [[UI_Overhaul]] project. | ||
+ | ===Screen Shots Updated 7/26/2010=== | ||
− | + | [[File:PCGEN-INV-EQUIP3.jpg]] | |
− | + | ==The Equip Tab== | |
+ | |||
+ | ===''Left Panels''=== | ||
+ | |||
+ | These panels contain purchased equipment on the top left and the item description on the bottom left. Starting from the top of the pane we have the List View dropdown and the filter input. In the middle there is the equipment your character owns and at the bottom is the Equip buttons. | ||
+ | |||
+ | ====Equip View==== | ||
+ | |||
+ | *'''Full Listing:''' This will show you all items, whether they are equipped or not. | ||
+ | |||
+ | *'''Unequipped:''' This will show only the unequipped items. When you equip an item, it will disappear from the list. | ||
+ | |||
+ | *'''Equipped:''' This will show only the equipped items. When you unequip an item, it will disappear from the list. | ||
+ | |||
+ | ====Filter==== | ||
+ | This input box works the same. | ||
+ | |||
+ | ====Owned Equipment List==== | ||
+ | *Icons indicate type/group of item (Bladed weapons be a sword icon, blunt weapons get a club/mace icon, rings get a ring icon, all armor get the same icon, etc.) | ||
+ | |||
+ | *Items that are bold are currently equipped. | ||
+ | |||
+ | *Selecting (or multi-selecting) items creates a high contrast bar to go over the item row, this also inverses the color of the type. | ||
+ | |||
+ | ====Equip Buttons==== | ||
+ | *Unequip Selected: Any selected items will unequip. | ||
+ | |||
+ | *Unequip All: All items get unequipped, selected or not. | ||
+ | |||
+ | *Equip Selected: Any selected items will equip. | ||
+ | |||
+ | ====Item Description==== | ||
+ | *Selected items' info is shown in this pane. If multiple items are selected the description pane will show info for each selected item. The item's icon will act as a bullet point to clearly separate each item entry. | ||
+ | |||
+ | ===''Right Panel''=== | ||
+ | |||
+ | The top of this panel contains the drop down for the different equipment sets, the weight total and buttons to view the equipped list in external programs. The middle contains heading of the major equippable locations on the character: Head, Body, Arms, Special, and Not Carried. At the bottom, there is a total weight entry. | ||
+ | |||
+ | ====Equip Set==== | ||
+ | *Shows current equipment set as a drop down. This allows for quick switch from set to set. | ||
+ | *'''New Button:''' Add a new set to the list. | ||
+ | *'''Remove Button:''' Deletes a set from the list (does not delete actual equipment) | ||
+ | |||
+ | ====Weight==== | ||
+ | *shows the current weight, the current load of the character and their max carrying weight. | ||
+ | |||
+ | ====Template Buttons==== | ||
+ | *Export Template, View in Browser, Export to File and Set Note: work the same as before. | ||
+ | |||
+ | ====Equippable Areas==== | ||
+ | *'''Head:''' Anything equipped to the head goes here, such as items on the eyes, ears, head and neck. | ||
+ | |||
+ | *'''Body:''' Anything equipped to the body goes here, such as armors, clothing, capes and backpacks. | ||
+ | |||
+ | *'''Arms:''' Anything equipped to the arms and hands go here, such as bracers, bracelets, rings, even equipped weapons go here. | ||
+ | |||
+ | *'''Legs:''' Anything equipped to the legs and waist go here, such as belts, girdles, belt pouches, pants, boots, and anklets. | ||
+ | |||
+ | *'''Special:''' Anything that doesn't go on to any specific body part but that also doesn't take up an equippable slot. Items like Ioun Stones and tattoos, or if the character has items that equip on unique anatomy, such as a tail. | ||
+ | |||
+ | *'''Carried:''' Weapons and Items that are being held by the character but are not equipped or in any containers. | ||
+ | |||
+ | *'''Not Carried:''' Mounts and followers go in this category. These items can be containers or can hold containers. | ||
+ | |||
+ | |||
+ | |||
+ | ===Let's Equip Something!=== | ||
+ | |||
+ | ====Click and Drag one item==== | ||
+ | *Select an item and drag it to its corresponding area. If it doesn't belong there it will get equipped to a free correct slot for you. If the slots are covered then the item gets put in the "Carried" category. | ||
+ | *If this is a weapon you will get a weapon location pop-up (one hand, both hands, off hand, etc.) when you drop the weapon into the Arms section. | ||
+ | |||
+ | ====Click and Drag multiple==== | ||
+ | |||
+ | *Select your items and drag to the right side, if there are slots free they will auto equip. Pop-ups will appear if needed and any item that cannot be equipped will be put in the "Carried" category. | ||
+ | |||
+ | ====Dragging Stuff Into Containers==== | ||
+ | *Select your items and drag over a container item, if there is room, the items will be placed inside. Pop-ups will appear if needed and any item that cannot be stored in the container will be put in the "Carried" category. | ||
+ | |||
+ | ====Pressing Equip Selected Button==== | ||
+ | *Any selected items on the list will fill any free slots they can go into. Pop-ups will appear if needed and any item that cannot be stored in the container will be put in the "Carried" category. | ||
+ | |||
+ | *You can also move items into container by selecting a one on the right side. Then select items from the left side and press the Equip Selected button. The selected items go into the container. Pop-ups will appear if needed and any item that cannot be stored in the container will be put in the "Carried" category. | ||
+ | |||
+ | ====Unequipped Selected Button==== | ||
+ | *Pressing this will unequip whatever is selected (even multiple items.) | ||
+ | |||
+ | ====Unequip All Button==== | ||
+ | -All items owned will be unequipped. Pressing this will give you an "are you sure" popup. | ||
− | [[ | + | [[User:Tornotlukin|Tornotlukin]] 00:21, 28 July 2010 (UTC) |
+ | === Older Screen Shots Updated 7/6/2010=== | ||
+ | [[File:PCGEN-INV-EQUIP2a.jpg]] | ||
+ | * The next Screenshot is using the Check Marks, which replace the Icon, as Conor Suggested. | ||
+ | [[File:PCGEN-INV-EQUIP2b.jpg]] | ||
==Screen Shots for Discussion== | ==Screen Shots for Discussion== | ||
− | + | This was the Meeting Discussion Screen Shot Pre July 6th | |
[[File:Inventoryv2.jpg]] | [[File:Inventoryv2.jpg]] |
Latest revision as of 01:00, 28 July 2010
Contents
Introduction
This page is part of the UI_Overhaul project.
Screen Shots Updated 7/26/2010
The Equip Tab
Left Panels
These panels contain purchased equipment on the top left and the item description on the bottom left. Starting from the top of the pane we have the List View dropdown and the filter input. In the middle there is the equipment your character owns and at the bottom is the Equip buttons.
Equip View
- Full Listing: This will show you all items, whether they are equipped or not.
- Unequipped: This will show only the unequipped items. When you equip an item, it will disappear from the list.
- Equipped: This will show only the equipped items. When you unequip an item, it will disappear from the list.
Filter
This input box works the same.
Owned Equipment List
- Icons indicate type/group of item (Bladed weapons be a sword icon, blunt weapons get a club/mace icon, rings get a ring icon, all armor get the same icon, etc.)
- Items that are bold are currently equipped.
- Selecting (or multi-selecting) items creates a high contrast bar to go over the item row, this also inverses the color of the type.
Equip Buttons
- Unequip Selected: Any selected items will unequip.
- Unequip All: All items get unequipped, selected or not.
- Equip Selected: Any selected items will equip.
Item Description
- Selected items' info is shown in this pane. If multiple items are selected the description pane will show info for each selected item. The item's icon will act as a bullet point to clearly separate each item entry.
Right Panel
The top of this panel contains the drop down for the different equipment sets, the weight total and buttons to view the equipped list in external programs. The middle contains heading of the major equippable locations on the character: Head, Body, Arms, Special, and Not Carried. At the bottom, there is a total weight entry.
Equip Set
- Shows current equipment set as a drop down. This allows for quick switch from set to set.
- New Button: Add a new set to the list.
- Remove Button: Deletes a set from the list (does not delete actual equipment)
Weight
- shows the current weight, the current load of the character and their max carrying weight.
Template Buttons
- Export Template, View in Browser, Export to File and Set Note: work the same as before.
Equippable Areas
- Head: Anything equipped to the head goes here, such as items on the eyes, ears, head and neck.
- Body: Anything equipped to the body goes here, such as armors, clothing, capes and backpacks.
- Arms: Anything equipped to the arms and hands go here, such as bracers, bracelets, rings, even equipped weapons go here.
- Legs: Anything equipped to the legs and waist go here, such as belts, girdles, belt pouches, pants, boots, and anklets.
- Special: Anything that doesn't go on to any specific body part but that also doesn't take up an equippable slot. Items like Ioun Stones and tattoos, or if the character has items that equip on unique anatomy, such as a tail.
- Carried: Weapons and Items that are being held by the character but are not equipped or in any containers.
- Not Carried: Mounts and followers go in this category. These items can be containers or can hold containers.
Let's Equip Something!
Click and Drag one item
- Select an item and drag it to its corresponding area. If it doesn't belong there it will get equipped to a free correct slot for you. If the slots are covered then the item gets put in the "Carried" category.
- If this is a weapon you will get a weapon location pop-up (one hand, both hands, off hand, etc.) when you drop the weapon into the Arms section.
Click and Drag multiple
- Select your items and drag to the right side, if there are slots free they will auto equip. Pop-ups will appear if needed and any item that cannot be equipped will be put in the "Carried" category.
Dragging Stuff Into Containers
- Select your items and drag over a container item, if there is room, the items will be placed inside. Pop-ups will appear if needed and any item that cannot be stored in the container will be put in the "Carried" category.
Pressing Equip Selected Button
- Any selected items on the list will fill any free slots they can go into. Pop-ups will appear if needed and any item that cannot be stored in the container will be put in the "Carried" category.
- You can also move items into container by selecting a one on the right side. Then select items from the left side and press the Equip Selected button. The selected items go into the container. Pop-ups will appear if needed and any item that cannot be stored in the container will be put in the "Carried" category.
Unequipped Selected Button
- Pressing this will unequip whatever is selected (even multiple items.)
Unequip All Button
-All items owned will be unequipped. Pressing this will give you an "are you sure" popup.
Tornotlukin 00:21, 28 July 2010 (UTC)
Older Screen Shots Updated 7/6/2010
- The next Screenshot is using the Check Marks, which replace the Icon, as Conor Suggested.
Screen Shots for Discussion
This was the Meeting Discussion Screen Shot Pre July 6th
Discussion 6/26/2010
Please note these are rough notes taken during a Voice Conference. This is not verbatim.
- [1:54:32 PM] *** Conference call, duration 1:58:52 ***
- [2:10:49 PM] James Dempsey: http://www.pcgen-test.org/cdomui/download.html
- [2:23:58 PM] Andrew Maitland: Typing notes
- [2:24:00 PM] Andrew Maitland: :)
- [2:24:55 PM] Andrew Maitland: John - Inventory Screen.
- [2:25:05 PM] Andrew Maitland: New Version has better Performance
- [2:25:22 PM] Andrew Maitland: Drag and Drop - Be a nice fit/ more organic for people
- [2:25:47 PM] Andrew Maitland: Can use Left/Right Arrow to move items from Pane to Pane. Look to phase out the Buttons...
- [2:26:07 PM] Andrew Maitland: JAMES - Leave Buttons in for people; makes it easier to have more options
- [2:26:22 PM] Andrew Maitland: John - Make buttons smaller and keep
- [2:26:52 PM] Andrew Maitland: John - Ver. 5.16 has four panels - bottom right panel moved to current right panel.
- [2:26:59 PM] Andrew Maitland: See V2 of the Jpg
- [2:27:11 PM] Andrew Maitland: Colorwise will be Gray
- [2:27:38 PM] Andrew Maitland: Drag and dropping left to right to equip; vice versa to unequip; and move items around.
- [2:27:49 PM] Andrew Maitland: Wants arrows to expand/collapse contents of contained
- [2:27:51 PM] Andrew Maitland: container
- [2:28:07 PM] Andrew Maitland: Group Icons for TYPES - Belt; Helm, etc.
- [2:28:19 PM] Andrew Maitland: Group of Weapons - Swords will have Swords
- [2:28:31 PM] Andrew Maitland: Picta-graphic and more imagery is FUN
- [2:28:43 PM] Andrew Maitland: List info instead of A Block
- [2:29:19 PM] Andrew Maitland: Scrolling top / bottom better than left/right
- [2:29:36 PM] Andrew Maitland: One direction scrolling is better
- [2:29:45 PM] Andrew Maitland: Bolding for Information
- [2:30:22 PM] Andrew Maitland: JAMES - Panel layout is fine and unchanged.
- [2:31:08 PM] Andrew Maitland: JAMES - Summary Page - Icon area is it's own area - Build up HTML block based upon data; css support is limited though.
- [2:31:24 PM] Andrew Maitland: JOHN - Html Layout - I can Make things as list
- [2:31:32 PM] Andrew Maitland: Can do CSS and HTML
- [2:31:37 PM] Andrew Maitland: JAMES - CSS is basic
- [2:31:42 PM] Andrew Maitland: support
- [2:31:54 PM] Andrew Maitland: John - All you want is Bold, Type Size and a Graphic
- [2:32:13 PM] Andrew Maitland: JAMES - Sending the base for the html/css now
- [2:32:31 PM] Andrew Maitland: John - Using 5.17.0 install for the UI demo
- [2:33:01 PM] Andrew Maitland: Conor - we can make the instal stuff more artsy if you want
- [2:33:13 PM] Andrew Maitland: John - Books are appearing!
- [2:33:31 PM] Andrew Maitland: Pretty awesome!
- [2:33:34 PM] Andrew Maitland: Really Awesome
- [2:33:45 PM] Andrew Maitland: Orgasmic noises coming from John
- [2:33:50 PM] Andrew Maitland: :P
- [2:34:00 PM] Andrew Maitland: John is clapping
- [2:34:08 PM] Andrew Maitland: Notes no Round Buttons
- [2:34:23 PM] Andrew Maitland: Conor - Needs a new look/feel to support round buttons
- [2:34:32 PM] Andrew Maitland: John - Can make a new base skin
- [2:34:43 PM] Andrew Maitland: More noises of affirmation about the new UI
- [2:35:04 PM] Andrew Maitland: James - We're happy and pleased with the new Design
- [2:35:25 PM] Andrew Maitland: Conor - have new items we can't access yet unfortunately
- [2:35:32 PM] Andrew Maitland: still need to add languages
- [2:35:57 PM] Andrew Maitland: More discussion of how the UI looks
- [2:37:21 PM] Andrew Maitland: Wrapping discussion
- [2:38:51 PM] Andrew Maitland: Button Discussion
- [2:39:01 PM] Andrew Maitland: Left Side
- [2:39:06 PM] Andrew Maitland: List of whatever you bought
- [2:39:15 PM] Andrew Maitland: Sort Equipment can still be done
- [2:39:25 PM] Andrew Maitland: 5.16 has Not Equipped and Equipped
- [2:39:28 PM] Andrew Maitland: with nodes
- [2:39:40 PM] Andrew Maitland: Doesn't believe the Nodes are needed with the Highlighting
- [2:40:08 PM] Andrew Maitland: Design to have the Icons and make it have a Uniform and square to make click drag is better
- [2:40:29 PM] Andrew Maitland: Icon for clicking, but make the entire line click-able
- [2:40:46 PM] Andrew Maitland: two states to light up' type things in it... arrow button; click and drag
- [2:41:04 PM] Andrew Maitland: Conor - Check boxes? instead of highlighting
- [2:41:32 PM] Andrew Maitland: John - I'm happy with either; we can design it to work both ways.
- [2:41:46 PM] Andrew Maitland: Conor- highlighting is better in my mind
- [2:41:57 PM] Andrew Maitland: John - Color blind enhancement
- [2:42:10 PM] Andrew Maitland: JAmes - You need to work with saturation levels
- [2:42:20 PM] Andrew Maitland: John - Light Tone and Dark tone
- [2:43:16 PM] Andrew Maitland: Included a new listing - but may not be possible - Add a location where the items where the items can go
- [2:43:40 PM] Andrew Maitland: Backpack is a container - Body > BACK > ?
- [2:43:47 PM] Andrew Maitland: James - Code can support it
- [2:44:15 PM] Andrew Maitland: John - Basic Groups will support any creature
- [2:44:39 PM] Andrew Maitland: Wants items to go to the correct spot
- [2:45:08 PM] Andrew Maitland: James - Not Carried for other belongings. horses, things left home, etc
- [2:45:16 PM] Andrew Maitland: ADD NOT CARRIED
- [2:45:23 PM] Andrew Maitland: John - Add a Horse Icon
- [2:46:27 PM] Andrew Maitland: :P
- [2:46:34 PM] Andrew Maitland: Loud house :)
- [2:46:58 PM] Andrew Maitland: Move Weight Allowance from bottom to top.
- [2:47:25 PM] Andrew Maitland: Quantities; add or remove - it stays the same; context menu works
- [2:47:39 PM] Andrew Maitland: Adjust bottom button
- [2:47:47 PM] Andrew Maitland: Add wordy
- [2:47:53 PM] Andrew Maitland: Arrow top left pane
- [2:48:02 PM] Andrew Maitland: Going to throw in description
- [2:48:33 PM] Andrew Maitland: Conor suggests different location
- [2:48:50 PM] Andrew Maitland: JOHN - Move the description to the bottom right from bottom Left
- [2:50:20 PM] Andrew Maitland: Discussing the dynamics
- [2:51:41 PM] Andrew Maitland: Dragging right to left counter intuitive
- [2:51:58 PM] Andrew Maitland: INFO Pane top right... but it becomes too wide
- [2:52:39 PM] Andrew Maitland: Equipped set - wide and scrolling
- [2:52:55 PM] Andrew Maitland: info then isn't useful once that happens
- [2:53:18 PM] Andrew Maitland: James suggests Multicolumn
- [2:53:26 PM] Andrew Maitland: 2 Colums
- [2:53:38 PM] Andrew Maitland: John suggests Icon based - sorta
- [2:54:57 PM] Andrew Maitland: *testing*
- [2:55:13 PM] James Dempsey: Saw the test
- [2:55:51 PM] Andrew Maitland: John not sure how to make it work in html
- [2:55:58 PM] Andrew Maitland: technical question
- [2:56:09 PM] Andrew Maitland: html universal or different
- [2:56:17 PM] Andrew Maitland: Conor- uses a template
- [2:56:28 PM] Andrew Maitland: James - builds a html dynamic
- [2:56:47 PM] Andrew Maitland: uses IF-TESTs in there
- [2:57:32 PM] Andrew Maitland: John - might look not as good; but we can try. Designwise not feeling right
- [2:57:42 PM] Andrew Maitland: James - Hesitant about it as well
- [2:57:53 PM] Andrew Maitland: Left Side Inventory is a list
- [2:58:03 PM] Andrew Maitland: Right side is objects and drag/drop
- [2:58:08 PM] Andrew Maitland: JAMES - Likes the balance
- [2:58:18 PM] Andrew Maitland: John - That has priority.
- [2:58:35 PM] Andrew Maitland: ANDREW - AGREES
- [2:59:04 PM] Andrew Maitland: GEAR / EQUIP tabs - any chance we can combine
- [2:59:13 PM] Andrew Maitland: JOHN - Purchase / Own / Money
- [2:59:18 PM] Andrew Maitland: Thinks it's too much
- [2:59:31 PM] Andrew Maitland: Have to another pane and room to have gold
- [2:59:42 PM] Andrew Maitland: All the buy/sell stuff and percentages
- [3:00:04 PM] Andrew Maitland: Majority of ROOM issue
- [3:00:22 PM] Andrew Maitland: Streamline is a good thing... but doesn't think it'll work here
- [3:00:30 PM] Andrew Maitland: James - Make them work better
- [3:00:43 PM] Andrew Maitland: Be more intelligent in the Sell
- [3:00:52 PM] Andrew Maitland: John - Buy and Equip as well
- [3:01:02 PM] Andrew Maitland: Wants it to work both ways
- [3:01:06 PM] Andrew Maitland: Buy and Equipped
- [3:01:23 PM] Andrew Maitland: So much room with the Right/Left
- [3:01:31 PM] Andrew Maitland: Buy and Equipped button to be added
- [3:01:42 PM] Andrew Maitland: not perfect, but good middle step to start with
- [3:01:57 PM] Andrew Maitland: James - For the Gear TAB
- [3:02:24 PM] Andrew Maitland: Right Click in EQUIPPED Tab - UNEQUIP AND SELL
- [3:04:42 PM] Andrew Maitland: Back
- [3:04:49 PM] Andrew Maitland: PUSH vs. PULL
- [3:04:54 PM] Andrew Maitland: much faster :)
- [3:06:24 PM] Andrew Maitland: Detail not Bolded
- [3:06:30 PM] Andrew Maitland: Titles need to be bold
- [3:09:12 PM] Andrew Maitland: John - Asking about the patch
- [3:18:21 PM] Andrew Maitland: Back to business -
- [3:19:29 PM] Andrew Maitland: Conor - brings up JAVA limitation
- [3:19:37 PM] Andrew Maitland: For the inventory alignment and indents
- [3:19:44 PM] Andrew Maitland: Conor mentions TREEs
- [3:20:06 PM] Andrew Maitland: Columns need to be aligned
- [3:20:44 PM] Andrew Maitland: John - even if indents - we need the same number of columns
- [3:21:04 PM] Andrew Maitland: Obvious it's in backpack, but we can add in the column
- [3:21:47 PM] Andrew Maitland: Functions of Filters and Sort Equip will remain functional
- [3:27:38 PM] Andrew Maitland: Toggle buttons should have a check mark graphic
- [3:28:17 PM] Andrew Maitland: John will review panels when a new feature is implemented
- [3:28:35 PM] Andrew Maitland: does the team want List or bites... HIT LIST
- [3:28:47 PM] James Dempsey: http://wiki.pcgen.org/index.php?title=UI_TODO_LIST
- [3:31:36 PM] Andrew Maitland: New Right Click Feature
- [3:31:58 PM] Andrew Maitland: but not intuitive
- [3:32:06 PM] Andrew Maitland: Can you attach Art to Mouse?
- [3:32:08 PM] Andrew Maitland: YES
- [3:32:24 PM] Andrew Maitland: Rollover should have new Art to click on perhaps/maybe?
- [3:32:30 PM] Andrew Maitland: JAMES - That can be done
- [3:33:19 PM] Andrew Maitland: Is that a Look/Feel thing Conor? - Manual Rendering - Wouldn't be too much more work since I'm already tracking the mouse.
- [3:34:13 PM] Andrew Maitland: Inventory buttons moved to top - Removed pane and just merged
- [3:35:55 PM] Andrew Maitland: put the path should be part of export template
- [3:36:53 PM] Andrew Maitland: should change the name 'Export Template' to something a little more intuitive
- [3:37:08 PM] Andrew Maitland: Set Note adds details
- [3:37:35 PM] Andrew Maitland: We should remove "Set Quantity"
- [3:38:04 PM] Andrew Maitland: replace with another Arrow
- [3:38:22 PM] Andrew Maitland: Unequip / Equipped
- [3:38:26 PM] Andrew Maitland: instead of remove
- [3:38:46 PM] Andrew Maitland: Included the weight
- [3:39:14 PM] Andrew Maitland: All the buttons are up there/ Add equipped button
- [3:39:53 PM] Andrew Maitland: Verbs instead of Arrows
- [3:40:28 PM] Andrew Maitland: Items - General Icon, Name of Item, Location, Quatity/Lbs
- [3:41:01 PM] Andrew Maitland: only thing indents is first box
- [3:41:17 PM] Andrew Maitland: Align all the columns
- [3:41:39 PM] Andrew Maitland: Add TOTAL Weight listed at bottom
- [3:42:04 PM] Andrew Maitland: Add 'Not Carried'
- [3:42:08 PM] Andrew Maitland: in the categories
- [3:42:16 PM] Andrew Maitland: Expand and Contract for Containers
- [3:42:19 PM] Andrew Maitland: for tree
- [3:42:34 PM] Andrew Maitland: Arrows in front of Name?
- [3:42:54 PM] Andrew Maitland: push things to the right
- [3:43:07 PM] Andrew Maitland: Little arrow in front on items
- [3:43:37 PM] Andrew Maitland: Qty and lb. - Move quantity and weight up top
- [3:44:08 PM] Andrew Maitland: TYPE / LOCATION / QUANTITY / WT
- [3:44:14 PM] Andrew Maitland: Name gets truncated
- [3:44:22 PM] Andrew Maitland: for items in Container
- [3:44:33 PM] Andrew Maitland: Remove SET QUANTITY button
- [3:44:48 PM] Andrew Maitland: Editable Equipset Box
- [3:45:01 PM] Andrew Maitland: Field underneath changes based upon set selected
- [3:45:31 PM] Andrew Maitland: Conor- Case of Drag and Dropping / to Arms / Pop up for Prime / Off-Hand
- [3:45:44 PM] Andrew Maitland: Set a Default ?
- [3:45:55 PM] Andrew Maitland: Box appears?
- [3:46:57 PM] Andrew Maitland: Defaults for Onehanded
- [3:47:42 PM] Andrew Maitland: Collapsible Categories . Arrows Up/Down to open entire section
- [3:48:07 PM] Andrew Maitland: Java TREE
- [3:48:37 PM] Andrew Maitland: Titles remain nice and big and Bold
- [3:49:35 PM] Andrew Maitland: post items on the wiki
- [3:53:00 PM] Andrew Maitland: Icon rework