Difference between revisions of "Pathfinder feat progression"
Tir-Gwaith (talk | contribs) (5.16 proposal, and tabled post 5.16 spec on same page.) |
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− | This | + | This has been implemented under the following code FREQ:<br> |
− | [ | + | [https://sourceforge.net/tracker/?func=detail&atid=384722&aid=2048071&group_id=25576 2048071 Pathfinder LEVELSPERFEAT expansion] |
− | This is a freq/proposal for the implementation of code to support the Pathfinder | + | This is a freq/proposal for the implementation of code to support the Pathfinder RPG. |
Monsters and characters have different progressions for feats per level. While characters get a feat for each odd character level, feats for racial hit dice are still done as in D&D 3.5, i.e. one at 1 HD, and then one more for each 3 HD. | Monsters and characters have different progressions for feats per level. While characters get a feat for each odd character level, feats for racial hit dice are still done as in D&D 3.5, i.e. one at 1 HD, and then one more for each 3 HD. | ||
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=== LST Token change (Code) === | === LST Token change (Code) === | ||
− | class line: | + | class line: LEVELSPERFEAT tag |
− | + | LEVELSPERFEAT:x|LEVELTYPE=y | |
x = formula / number, # of feats per class level of given class. | x = formula / number, # of feats per class level of given class. | ||
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=== Data structure change === | === Data structure change === | ||
− | 3.0 / 3.5e Monster classes will need |LEVELTYPE=Monster to all | + | 3.0 / 3.5e Monster classes will need |LEVELTYPE=Monster to all LEVELSPERFEAT tags. This will fix a Bug in monsters with PC classes feats at wrong level bug. |
Possibly a Scripted (PL) change. | Possibly a Scripted (PL) change. | ||
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== Post 5.16 (tabled discussion ) == | == Post 5.16 (tabled discussion ) == | ||
− | + | See [[Pathfinder bonus feat progression]] | |
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Latest revision as of 05:12, 27 September 2008
This has been implemented under the following code FREQ:
2048071 Pathfinder LEVELSPERFEAT expansion
This is a freq/proposal for the implementation of code to support the Pathfinder RPG.
Monsters and characters have different progressions for feats per level. While characters get a feat for each odd character level, feats for racial hit dice are still done as in D&D 3.5, i.e. one at 1 HD, and then one more for each 3 HD.
An example: Consider a 7th level fire giant barbarian. As a fire giant he has 15 racial hit dice. He gets feats at hit dice 1, 3, 6, 9, 12, and 15, just as in D&D 3.5. For his class levels, however, he gets feats at levels 1, 3, 5, and 7 (in D&D he would get two more, at hit dice 18 and 21).
Contents
5.16 proposal
LST Token change (Code)
class line: LEVELSPERFEAT tag
LEVELSPERFEAT:x|LEVELTYPE=y
x = formula / number, # of feats per class level of given class. y = text, name of group.
Fractional numbers will be stacked together within LEVELTYPE, but not between groups.
Data structure change
3.0 / 3.5e Monster classes will need |LEVELTYPE=Monster to all LEVELSPERFEAT tags. This will fix a Bug in monsters with PC classes feats at wrong level bug.
Possibly a Scripted (PL) change.