Difference between revisions of "UI TODO LIST"
(Preferences dialog done) |
(Addt ab list, finish generate rolls) |
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Line 10: | Line 10: | ||
* Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() - Connor | * Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() - Connor | ||
* Il8n of summary screen | * Il8n of summary screen | ||
− | |||
* Add Edit HP button - Connor | * Add Edit HP button - Connor | ||
* Implement Create Monster Character button | * Implement Create Monster Character button | ||
Line 31: | Line 30: | ||
* Fix concurrency errors in the core that arise from the Summary Tab's Info pane | * Fix concurrency errors in the core that arise from the Summary Tab's Info pane | ||
* Split type tree for skills | * Split type tree for skills | ||
+ | * Load characters | ||
+ | |||
+ | |||
+ | ==Tabs to be implemented== | ||
+ | * Race - races and templates | ||
+ | * Domains | ||
+ | * Spells - Known, Prepared and Spellbooks | ||
+ | * Inventory - Gear, Equipping, Temp mods and Resources | ||
+ | * Description | ||
+ | * Character Sheet | ||
+ | |||
==Completed== | ==Completed== | ||
Line 62: | Line 72: | ||
* Remove use of GenericListModel and replace it with use of ListFacade | * Remove use of GenericListModel and replace it with use of ListFacade | ||
* Implement preferences dialog | * Implement preferences dialog | ||
+ | * Add Generate Rolls button |
Revision as of 08:25, 12 January 2011
This is a shared list of items noted during development and testing of the CDOM UI demo. This page is part of the UI_Overhaul project.
Things to be done - Summary Tab
- Editable Score - Tab order
- Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() - Connor
- Il8n of summary screen
- Add Edit HP button - Connor
- Implement Create Monster Character button
- Stats do not refresh when age category changes - James
- Redesign name generator dialog
Things to be done - Other
- Implement way to add feats to character
- Implement ablity facade handling in character mock
- Implement filters in Classes tab
- Implement filters in Feats and Abilities
- Implement chooser architecture
- Handle command line arguments in pcgen.system.Main
- Reimplement Console dialog to conform to the new UI
- Loading Sources status bar message hangs around after load finished
- Implement support for parties
- Look at adding old name generators to GMGen name generator
- Persist class columns selection across character switched (add a column to the classes table and switch PCs you lose the column)
- Fix concurrency errors in the core that arise from the Summary Tab's Info pane
- Split type tree for skills
- Load characters
Tabs to be implemented
- Race - races and templates
- Domains
- Spells - Known, Prepared and Spellbooks
- Inventory - Gear, Equipping, Temp mods and Resources
- Description
- Character Sheet
Completed
- Editable Score - Tab doesn't save entered score
- Info Panel - listen for changes
- Implement player name in character mock
- Implement handed support in character mock
- Quick sources - double click to load source
- Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
- Tab name should be blank and name used until the user chooses to enter something
- Save As - Should add .pcg by default
- Characters now get saved
- Link up languages in character mock
- Implement isAutomatic in CharacterMock
- Allow the debug console to be opened.
- Implement HP in CharacterLevelsFacadeImpl
- Implement experience handling
- Configure single download from autobuild
- Implement age handling
- Editable scores - Checking for bounds, locked stats and pool points
- Implement point buy system for stats
- Implement non editable fields in scores table
- Implement TODOs in CharacterFacade (String only no links)
- Implement "Things To Be Done" panel
- Implement Random button on summary tab - link to GMGen name generator
- Add accept button to name generator
- Add guidance text to bottom buttons in name generator
- Disabled HP and stat increase dialogs on level up (due to no HP dialog defined so level up fails. )
- Implement new level up dialog. Single dialog for each level up action no matter how many levels added. Show info on hp, skills added etc.
- Remove use of GenericListModel and replace it with use of ListFacade
- Implement preferences dialog
- Add Generate Rolls button