Difference between revisions of "PCGen Support for Savage Worlds"
Line 34: | Line 34: | ||
* Skill ranks are, like the attributes, identified by dice type, not by numerical value. | * Skill ranks are, like the attributes, identified by dice type, not by numerical value. | ||
* Hinderances and Edges (equivalent to feats/abilities) should be able to be implemented via PCGen's ability object. | * Hinderances and Edges (equivalent to feats/abilities) should be able to be implemented via PCGen's ability object. | ||
+ | * Savage Worlds seems to be a classless system, at least the core is, so I will be creating a "Generic CLass" that will form the foundation of all characters. | ||
* Output Sheets | * Output Sheets | ||
− | + | = Status = | |
+ | I have the gameMode files started but not tested yet and am starting on the Skills and Abilities LST files. | ||
= Roadmap = | = Roadmap = |
Revision as of 22:38, 3 September 2008
Introduction
Hi Folks! Maredudd here!
This project is a personal project I am taking on as an unofficial effort, yet with intent, to explore PCGen's flexibility when it comes to non-d20 gaming systems. The game system I have selected to work with is Pinnacle Entertainment Group's Savage Worlds Game. PCGen does not currently hold permissions for this material, but I think it will be a great vehicle for proving PCGen's flexibility for supporting non-d20 systems.
Team
Data Monkey | Maredudd |
---|---|
OS Monkey | Vacant |
Schedule
There is currently no time frame in which this project is scheduled to be completed. In addition, PCGen's 5.16 and 6.0 developmental cycles are focusing on adding support for 4E/Pathfinder and the conversion to CDOM respectively. You can, on the other-hand, watch this space to see what kind of progress we are making. Please note though that no data sets will be provided for distribution until permission from Pinnacle has been granted.
Approach
The first step in this process is to create a gameMode file. After that, I will begin creating the LST fiiles to support the core rule set as described in Savage Eorld" Explorer's Edition. The final steps in this project will be to develop LST files for at least one Savage World game setting which has yet to be determined.
Challenges
A few challenges exist that will need to be tackled. (Others will be added as identified.)
General Questions
- Is the character generation and maintenance effort required for Savage Worlds complex enough to warant adapting PCGen to the system?
- What new LST Tag/OS Token support is required?
- What GUI modifications are required?
Specific Challenges
- Attributes (stats) are identified by a dice type, not by numerical value.
- Skill ranks are, like the attributes, identified by dice type, not by numerical value.
- Hinderances and Edges (equivalent to feats/abilities) should be able to be implemented via PCGen's ability object.
- Savage Worlds seems to be a classless system, at least the core is, so I will be creating a "Generic CLass" that will form the foundation of all characters.
- Output Sheets
Status
I have the gameMode files started but not tested yet and am starting on the Skills and Abilities LST files.
Roadmap
This is the collection of trackers opened in support of this effort.
Development Specs
Link | Title | Status |
---|---|---|
TBD |
Feature Requests
Link | Title | Status |
---|---|---|
TBD |