Difference between revisions of "Simple CDOMObject Proposals"
Tom Parker (talk | contribs) (New page: {| align="right" | __TOC__ |} =CHOOSE Proposals for Simple CDOMObjects= ==CHOOSE:PCSTAT== SUBTOKEN: PCSTAT (new)<br> SUBTOKEN: STAT (deprecated by this proposal)<br> Reason for dep...) |
(No difference)
|
Latest revision as of 22:00, 24 March 2009
CHOOSE Proposals for Simple CDOMObjects
CHOOSE:PCSTAT
SUBTOKEN: PCSTAT (new)
SUBTOKEN: STAT (deprecated by this proposal)
Reason for deprecation: The Challenge with the existing CHOOSE:STAT is that it is negative. Meaning, CHOOSE:STAT|STR means to allow a choice of any STAT except STR. This seems a bit weird, and I would like to get away from this.
Syntax
CHOOSE:PCSTAT|x|x
x is a PRIMITIVE
A PRIMITIVE is an identifier of objects, and may include any number of specifications.
In the case of PCStat objects, the only valid PRIMITIVES are the four global PRIMITIVES:
x = a Stat abbreviation (STR, INT, etc.)
x = TYPE=w (w is a TYPE identifier for a Stat) - note that none of our STATs actually use TYPE: but this works anyway :)
x = !TYPE=w (w is a TYPE identifier for a Stat that would be prohibited)
x = ALL (allow the choice of any STAT)
Since we can easily add other things later (at least a lot easier than the old CHOOSE system), I would like to start simple on this one. :)
Conversion
CHOOSE:STAT
becomes
CHOOSE:PCSTAT|ALL
CHOOSE:STAT|STR
becomes
CHOOSE:PCSTAT|INT|WIS|DEX|CON|CHA
Note that this latter replacement is "deterministic" as the Stats can only be defined in the Game Mode.
CHOOSE:CHECK
SUBTOKEN: CHECK (new)
Syntax
CHOOSE:CHECK|x|x
x is a Check PRIMITIVE
A PRIMITIVE is an identifier of objects, and may include any number of specifications. In the case of Check objects, there are are the three global PRIMITIVES:
x = an Check (specified by key)
x = TYPE=w (w is a TYPE identifier for a Check) - note that none of our Checks have TYPE today, but this will still work in theory
x = !TYPE=w (w is a TYPE identifier for a Check that would be prohibited)
x = ALL (allow the choice of any Check)
A comma represents "AND", meaning multiple items are evaluated independently and then any item that appears in ALL of the items is added to the list.
CHOOSE:CHECK|Will,Fortitude
will result in NO choices because no Check is both Will and Fortitude.
A pipe represents "OR", meaning multiple items are evaluated independently and then any item that appears in any of the items is added to the list:
CHOOSE:CHECK|Will|Fortitude
will result in a choice between Check Will and Check Fortitude.
Conversion
None, CHECK is a new Subtoken for CHOOSE\
CHOOSE:SIZE
SUBTOKEN: SIZE (new)
Syntax
CHOOSE:SIZE|x|x
x is a SizeAdjustment PRIMITIVE
A PRIMITIVE is an identifier of objects, and may include any number of specifications. In the case of SizeAdjustment objects, there are are the three global PRIMITIVES:
x = an SizeAdjustment (specified by key)
x = TYPE=w (w is a TYPE identifier for a SizeAdjustment) - note that none of our SizeAdjustments have TYPE today, but this will still work in theory
x = !TYPE=w (w is a TYPE identifier for a SizeAdjustment that would be prohibited)
x = ALL (allow the choice of any SizeAdjustment)
A comma represents "AND", meaning multiple items are evaluated independently and then any item that appears in ALL of the items is added to the list.
CHOOSE:SIZE|Small,Colossal
will result in NO choices because no SizeAdjustment is both Small and Colossal.
A pipe represents "OR", meaning multiple items are evaluated independently and then any item that appears in any of the items is added to the list:
CHOOSE:SIZE|Small|Colossal
will result in a choice between SizeAdjustment Small and SizeAdjustment Colossal.
Conversion
None, SIZE is a new Subtoken for CHOOSE
CHOOSE:ALIGNMENT
SUBTOKEN: ALIGNMENT (new)
Syntax
CHOOSE:ALIGNMENT|x|x
x is a PCAlignment PRIMITIVE
A PRIMITIVE is an identifier of objects, and may include any number of specifications. In the case of PCAlignment objects, there are are the three global PRIMITIVES:
x = an PCAlignment (specified by key)
x = TYPE=w (w is a TYPE identifier for a PCAlignment) - note that none of our PCAlignments have TYPE today, but this will still work in theory
x = !TYPE=w (w is a TYPE identifier for a PCAlignment that would be prohibited)
x = ALL (allow the choice of any PCAlignment)
A comma represents "AND", meaning multiple items are evaluated independently and then any item that appears in ALL of the items is added to the list.
CHOOSE:ALIGNMENT|LG,CN
will result in NO choices because no PCAlignment is both LG and CN.
A pipe represents "OR", meaning multiple items are evaluated independently and then any item that appears in any of the items is added to the list:
CHOOSE:ALIGNMENT|LG|CN
will result in a choice between PCAlignment LG and PCAlignment CN.
Conversion
None, ALIGNMENT is a new Subtoken for CHOOSE