Difference between revisions of "UI TODO LIST"
(Alignment check done) |
Connor Petty (talk | contribs) |
||
Line 21: | Line 21: | ||
* Implement chooser architecture | * Implement chooser architecture | ||
* Implement HP in Character Mock | * Implement HP in Character Mock | ||
− | |||
==Completed== | ==Completed== | ||
Line 31: | Line 30: | ||
* Quick sources - double click to load source | * Quick sources - double click to load source | ||
* Alignment - Handle ex classes (ie. non LG becomes ex-Paladin) | * Alignment - Handle ex classes (ie. non LG becomes ex-Paladin) | ||
+ | * Tab name should be blank and name used until the user chooses to enter something |
Revision as of 22:44, 30 May 2010
This is a shared list of items noted during development and testing of the CDOM UI demo.
Things to be done
- Editable Score - Tab order
- Save As - Should add .pcg by default
- Editable scores - Checking for bounds, locked stats and pool points
- Editable scores - recalc of variables after changes
- PCStat - toString() is currently not usable by UI
- Implement TODOs in CharacterManager
- Implement "Things To Be Done" panel
- Remove use of GenericListModel and replace it with use of ListFacade
- Implement preferences dialog
- Implement exp handling
- Implement way to add feats to character
- Implement ablity facade handling in character mock
- Implement point buy system for stats
- Implement filters in Classes tab
- Implement filters in Feats and Abilities
- Implement Random button on summary tab
- Implement chooser architecture
- Implement HP in Character Mock
Completed
- Editable Score - Tab doesn't save entered score
- Info Panel - listen for changes
- Implement player name in character mock
- Implement handed support in character mock
- Quick sources - double click to load source
- Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
- Tab name should be blank and name used until the user chooses to enter something