Difference between revisions of "UI TODO LIST"
Connor Petty (talk | contribs) (→Things to be done) |
(Finish some work, add to work, split summary tab work from other tabs) |
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This is a shared list of items noted during development and testing of the CDOM UI demo. | This is a shared list of items noted during development and testing of the CDOM UI demo. | ||
− | ==Things to be done== | + | ==Things to be done - Summary Tab== |
* Editable Score - Tab order | * Editable Score - Tab order | ||
− | |||
* Editable scores - Checking for bounds, locked stats and pool points | * Editable scores - Checking for bounds, locked stats and pool points | ||
− | |||
* PCStat - toString() is currently not usable by UI | * PCStat - toString() is currently not usable by UI | ||
* Implement TODOs in CharacterManager | * Implement TODOs in CharacterManager | ||
* Implement "Things To Be Done" panel | * Implement "Things To Be Done" panel | ||
* Remove use of GenericListModel and replace it with use of ListFacade | * Remove use of GenericListModel and replace it with use of ListFacade | ||
+ | * Implement exp handling | ||
+ | * Implement point buy system for stats | ||
+ | * Implement Random button on summary tab | ||
+ | * Implement HP in Character Mock | ||
+ | * Implement support for parties | ||
+ | * Add/remove languages | ||
+ | |||
+ | |||
+ | ==Things to be done - Other== | ||
+ | |||
* Implement preferences dialog | * Implement preferences dialog | ||
− | |||
* Implement way to add feats to character | * Implement way to add feats to character | ||
* Implement ablity facade handling in character mock | * Implement ablity facade handling in character mock | ||
− | |||
* Implement filters in Classes tab | * Implement filters in Classes tab | ||
* Implement filters in Feats and Abilities | * Implement filters in Feats and Abilities | ||
− | |||
* Implement chooser architecture | * Implement chooser architecture | ||
− | + | ||
− | |||
==Completed== | ==Completed== | ||
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* Alignment - Handle ex classes (ie. non LG becomes ex-Paladin) | * Alignment - Handle ex classes (ie. non LG becomes ex-Paladin) | ||
* Tab name should be blank and name used until the user chooses to enter something | * Tab name should be blank and name used until the user chooses to enter something | ||
+ | * Save As - Should add .pcg by default | ||
+ | * Characters now get saved | ||
+ | * Link up languages in character mock |
Revision as of 08:46, 1 June 2010
This is a shared list of items noted during development and testing of the CDOM UI demo.
Things to be done - Summary Tab
- Editable Score - Tab order
- Editable scores - Checking for bounds, locked stats and pool points
- PCStat - toString() is currently not usable by UI
- Implement TODOs in CharacterManager
- Implement "Things To Be Done" panel
- Remove use of GenericListModel and replace it with use of ListFacade
- Implement exp handling
- Implement point buy system for stats
- Implement Random button on summary tab
- Implement HP in Character Mock
- Implement support for parties
- Add/remove languages
Things to be done - Other
- Implement preferences dialog
- Implement way to add feats to character
- Implement ablity facade handling in character mock
- Implement filters in Classes tab
- Implement filters in Feats and Abilities
- Implement chooser architecture
Completed
- Editable Score - Tab doesn't save entered score
- Info Panel - listen for changes
- Implement player name in character mock
- Implement handed support in character mock
- Quick sources - double click to load source
- Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
- Tab name should be blank and name used until the user chooses to enter something
- Save As - Should add .pcg by default
- Characters now get saved
- Link up languages in character mock