Difference between revisions of "NATURALATTACK the new system"
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First Word is the Natural Attack Name | First Word is the Natural Attack Name | ||
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KEY:x | KEY:x | ||
* x = Text (Unique Name of Object) | * x = Text (Unique Name of Object) | ||
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+ | TYPE:x.x | ||
+ | * x = Types granted | ||
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EQMOD:x.x|y.x | EQMOD:x.x|y.x | ||
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------ | ------ | ||
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CRITMULT:x | CRITMULT:x | ||
* x = text | * x = text | ||
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CRITRANGE:x | CRITRANGE:x |
Revision as of 11:56, 12 June 2013
Proposal for new Natural Attack File and Tags
File
NATURALATTACK:filepath.lst - from PCC file
Tags Used
This will be similar to the equipment file, but there are a few notable differences:
- No COST, WT, ALTxxx tags
- DAMAGE will be altered to work with PRExxx, allowing for multiple DAMAGEs on a single object for Size Progression
First Word is the Natural Attack Name
KEY:x
- x = Text (Unique Name of Object)
TYPE:x.x
- x = Types granted
EQMOD:x.x|y.x
- x = text (Name of EQMOD)
- y = Selection choice for EQMOD
DAMAGE:x|y
- x = alphanumerical text (die notation) or 0
- y = PRExxx
Under consideration
DAMAGEADD:x|y|z
- x = die representation
- z = Text (Optional)
- z = PRExxx
This would append an additional damage into the box to represent those attacks that deal say "1d6 + 2d6 fire"
VS.
SPROP:x|y|z
- x = text
- y = Variable or Formula
- z = PRExxx
CRITMULT:x
- x = text
CRITRANGE:x
- x = numerical range
Global Tag
NATURALATTACK:x|x|y
x = Key Name of Natural Attack (Referenced to actual object in NaturalAttack File) y = PRExxx
KEY Features:
- This grants an automatic Proficiency with the Object Name (Might need to place a PROFICIENCY:NATURAL|Name for code purposes, must consult coder) Ideally, even if the object called is using a Unique Name - 'Claw ~ Dragon' it will use the Object Name like it does today.
- The first X is considered Primary, all additionals will be considered Secondary.
- MULTIPLES of the Tag may be used to allow for more than one "primary" attack