Difference between revisions of "Formula Parser Equip Vars Demo"
Tom Parker (talk | contribs) (→New Game Mode MISC Info File Token) |
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GLOBAL:MyOtherGlobalVariable | GLOBAL:MyOtherGlobalVariable | ||
LOCAL:EQUIPMENT|MyLocalVar | LOCAL:EQUIPMENT|MyLocalVar | ||
+ | |||
+ | =New Variable File REQUIREMENTS= | ||
+ | |||
+ | The variable file performs 2 functions: | ||
+ | (1) it identifies variable types | ||
+ | (2) it identifies variables that can be used in the data | ||
+ | |||
+ | The following tokens are REQUIRED in variable file: | ||
+ | TYPE:NUMBER|VAR | ||
+ | TYPE:POINT|AREA | ||
+ | |||
+ | You may NOT define ANY variables until AFTER the TYPE: entry appears in the VAR file (yes, this is an issue we will need to figure out whether these definitions can appear elsewhere) | ||
+ | |||
+ | Note that the GLOBAL and LOCAL tokens today IMPLY VAR. Meaning | ||
+ | GLOBAL:MyOtherGlobalVariable | ||
+ | is (to the code) actually | ||
+ | GLOBAL:VAR|MyOtherGlobalVariable | ||
+ | |||
+ | Note this can be combined with the implied GLOBAL, so | ||
+ | MyGlobalVariable | ||
+ | is (to the code) actually | ||
+ | GLOBAL:VAR|MyGlobalVariable | ||
+ | |||
+ | We will need to decide if all these items can stay implied, but I believe they can. | ||
=Prerequisites= | =Prerequisites= | ||
Line 164: | Line 188: | ||
If you have questions about the behavior, see the existing PCGen docs. | If you have questions about the behavior, see the existing PCGen docs. | ||
+ | |||
+ | =Walkthrough of the connections= | ||
+ | |||
+ | Note the Game Mode MISCINFO file defines a default for NUMBER and POINT | ||
+ | |||
+ | Only items with a default value in the Misc Info file may be used as the first argument on the TYPE line in the variable file. | ||
+ | |||
+ | Therefore: | ||
+ | TYPE:NUMBER|VAR | ||
+ | |||
+ | Defines an internal "variable type" of "VAR" that holds numbers. | ||
+ | |||
+ | This is done because we may want something like: | ||
+ | TYPE:NUMBER|MOVEMENT | ||
+ | |||
+ | This allows us to have multiple, non-conflicting types of numbers in the data. | ||
+ | |||
+ | Once the second argument is used in a TYPE entry, then it can be used in other data, including LOCAL and GLOBAL in the variable file and MODIFY in other LST files. Items are referred to by the second argument, NOT the underlying type. So the following would be reasonable data: | ||
+ | TYPE:POINT|AREA | ||
+ | AREA|Face | ||
+ | MODIFY:AREA=Face|SET|10,10 | ||
+ | |||
+ | Note that we are asking the data team to put the TYPE into the var file, but we are currently implying the Face in the code. This is so that we can "hide" the use of GLOBAL in the test (since that would cause a few confusing issues) | ||
+ | |||
+ | Note also that MODIFY CANNOT be used with the "=" in the first argument, so please don't try it! I am echoing long term intent, not immediate syntax. |
Revision as of 01:49, 16 June 2014
Contents
Description
This page describes how to use the Formula Parser Equipment Variables Demo, provided in a sandbox (in Subversion)
Location
The Demo is in sandbox/EqVarDemo/PCGen and can be checked out from subversion as any other branch of PCGen. Please use build.xml (and ant) to build PCGen, as Gradle support may not be fully enabled in this branch.
General Comments and Limitations
When possible, use integers. The system is capable of doing integer arithmetic, so 1+2 will produce 3, whereas 1.0+2.0 may produce 2.9999999999999.
Known Limitations:
- Is not intended to cover unreasonably high numbers
- There is at least one UI problem, in that the UI doesn't realize that the PRExxx status of an EqMod can dynamically changes when another EqMod is added. The EqMod in question has to be selected to turn red.
- This system does not support variables across multiple heads (well, to be specific, variables are shared across an entire piece of equipment at the moment, so EqMods that use them to control what can be applied may not work correctly with double-headed weapons)
Please stick to variables that start with a-z or A-Z and have other characters that are letters or numbers. (They must NOT start with a number). Failure to follow this means bets are off as to behavior. Full checking of names for legality will occur at a later time.
New Game Mode MISC Info File Token
The following tokens are REQUIRED in the game mode to set the default value of a variable type:
DEFAULTVARIABLEVALUE:NUMBER|0 DEFAULTVARIABLEVALUE:POINT|0,0
New Campaign File Token
VARIABLE
VARIABLE: is a new Campaign file token (for PCC files). It is treated "recursively" like other tokens, e.g. TEMPLATE.
Limitations: It does not support PRExxx or INCLUDE/EXCLUDE.
Future Development: It is reasonable to expect PRExxx could be supported, it is unlikely that INCLUDE/EXCLUDE would be supported due to the nature of variables not being traditional objects (too much unique code)
New Variable File Tokens
LOCAL
LOCAL: is a token for the Variable files defined by the VARIABLE: PCC token. These have 2 arguments, the scope, and the variable name. For example:
LOCAL:EQUIPMENT|ModCount
Limitations:
- Only EQUIPMENT is supported.
- By Design: Must appear as the first token on a line
Known Issues: The variable names are not checked to ensure they are "character legal" (this is a statement about illegal characters like '*' not related to whether they were defined in a Variable LST file).
Future Development:
- Address Known Issues
- Resolve whether "EQUIPMENT" is actually the item on the line or whether it is "Equipment Variables" (how the code thinks internally). This is eventually a risk of tying closely the code and the data, so this requires consideration of how object types are defined (a much longer discussion than belongs here - please ask on _dev if you are interested)
EXPLANATION
EXPLANATION: is a free-text token (no parsing is really done) that is designed to describe why a variable exists
Limitations:
- By Design: Must not appear as the first token on a line
Behavior:
- Overwrites (as if someone would use it twice??)
Future Development
At least "GLOBAL" would be a future development item (though it would "default" to that, so the following variable file is valid:
MyGlobalVariable GLOBAL:MyOtherGlobalVariable LOCAL:EQUIPMENT|MyLocalVar
New Variable File REQUIREMENTS
The variable file performs 2 functions: (1) it identifies variable types (2) it identifies variables that can be used in the data
The following tokens are REQUIRED in variable file:
TYPE:NUMBER|VAR TYPE:POINT|AREA
You may NOT define ANY variables until AFTER the TYPE: entry appears in the VAR file (yes, this is an issue we will need to figure out whether these definitions can appear elsewhere)
Note that the GLOBAL and LOCAL tokens today IMPLY VAR. Meaning
GLOBAL:MyOtherGlobalVariable
is (to the code) actually
GLOBAL:VAR|MyOtherGlobalVariable
Note this can be combined with the implied GLOBAL, so
MyGlobalVariable
is (to the code) actually
GLOBAL:VAR|MyGlobalVariable
We will need to decide if all these items can stay implied, but I believe they can.
Prerequisites
PREEQVARxxx exist as PRE tokens. All valid suffixes (LT, EQ, NEQ, etc.) are supported. Please see the PREVAR documentation if you are not familiar with the legal suffixes.
Syntax: PREEQVARxx:y,z
Limitations:
- Only Numbers (Integer or Decimal) or a single, legal variable name are supported as y and z.
Modify Token
Syntax
MODIFY:w|x|y|PRIORITY=z
w is the variable name as defined in the Variable LST file x is the modification type. Legal types are shown below. y is the modification (based on the type, see below) z is an OPTIONAL priority. If not specified, it is assumed to be zero.
Priority
Items are processed in a Natural Priority order. PRIORITY is used to order any modifiers, then a natural ordering is used. So:
MODIFY:Var|ADD|4 MODIFY:Var|MULTIPLY|5
are applied, the Multiplication will ALWAYS occur first, regardless of token order in the file. If you are unsure of natural order, use PRIORITY to control processing order.
Priority must be >= 0
Items are processed from the lowest priority to the highest (highest is applied last, so a SET with a high priority is applied last)
A clarification on natural ordering: it does NOT replace priority if not defined. The two priority comparisons (user priority and natural priority) are independent. So an item of user priority 1 and natural priority 3 will be processed before user priority 2 and natural priority 2, solely based on the user priority)
Legal Types
ADD
ADD takes a Numeric Argument. Must be a legal Integer or Double, no calculations are allowed.
The 'natural' priority is 3.
MULTIPLY
MULTIPLY takes a Numeric Argument. Must be a legal Integer or Double, no calculations are allowed.
The 'natural' priority is 2.
MAX
MAX takes a Numeric Argument. Must be a legal Integer or Double, no calculations are allowed.
This sets an upper bound on the value (a maximum that the value can be)
The 'natural' priority is 4.
MIN
MIN takes a Numeric Argument. Must be a legal Integer or Double, no calculations are allowed.
This sets a lower bound on the value (a minimum that the value can be)
The 'natural' priority is 5.
SET
SET takes a Numeric Argument. Must be a legal Integer or Double, no calculations are allowed.
This sets the value (any previous value is overwritten/ignored)
The 'natural' priority is 0.
SOLVE
The 'natural' priority is 6.
This calculates a new value, and equations using other variables are allowed. If you have a value that was previously modified from the default (or you want to enable that based on using a higher PRIORITY= then you should use the value() function to capture the existing value. Thus the following are equivalent:
MODIFY:Foo|ADD|4 MODIFY:Foo|SOLVE|value()+4
(Note that the ADD is preferred because it is smaller in memory and faster to process, but more complex calculations will obviously require SOLVE)
Functions Supported
The following functions are supported:
- min
- max
- ceil
- floor
- if
- abs
- round
If you have questions about the behavior, see the existing PCGen docs.
Walkthrough of the connections
Note the Game Mode MISCINFO file defines a default for NUMBER and POINT
Only items with a default value in the Misc Info file may be used as the first argument on the TYPE line in the variable file.
Therefore:
TYPE:NUMBER|VAR
Defines an internal "variable type" of "VAR" that holds numbers.
This is done because we may want something like:
TYPE:NUMBER|MOVEMENT
This allows us to have multiple, non-conflicting types of numbers in the data.
Once the second argument is used in a TYPE entry, then it can be used in other data, including LOCAL and GLOBAL in the variable file and MODIFY in other LST files. Items are referred to by the second argument, NOT the underlying type. So the following would be reasonable data:
TYPE:POINT|AREA AREA|Face MODIFY:AREA=Face|SET|10,10
Note that we are asking the data team to put the TYPE into the var file, but we are currently implying the Face in the code. This is so that we can "hide" the use of GLOBAL in the test (since that would cause a few confusing issues)
Note also that MODIFY CANNOT be used with the "=" in the first argument, so please don't try it! I am echoing long term intent, not immediate syntax.