Difference between revisions of "TEMPBONUS Replacement"

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(Created page with "On the Temporary Bonus tab, we have the various Abilities, Spells, and Templates that can alter the character for a temporary time. This Tab is populated only when a specific...")
 
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Latest revision as of 02:24, 26 March 2018

On the Temporary Bonus tab, we have the various Abilities, Spells, and Templates that can alter the character for a temporary time. This Tab is populated only when a specific tag is used "TEMPBONUS".

Furthermore, TEMPBONUS has three aspects to control when or what is impacted -

 'PC' 

If the character must have the object 'attached' to it to see this object in the list

 'ANYPC'

This produces a list of any ability, spell or effect placed upon them from another caster or object (potion, wand, poison, etc.)

 EQ (Equipment)

This is visible always, but only alters the equipment type(s) listed. Example of Power Attack has different effects based upon the Weapon Handedness.

Issue - TEMPBONUS is JEP. It is a derivative of the BONUS tag.

Question, what will we replace TEMPBONUS with, or will we reuse the MODIFY/MODIFYOTHER tags and use special tags inside to denote they are a Temp variety?

MODIFYOTHER:Foo|Bar|ADD|TEMP(Formula Or value)


TEMPBONUS has a special Number only chooser called TEMPVALUE which allows the selection of a Number range. Will TEMPVALUE interact with the new System, since often the Caster Level of the temporary effect must be determined?