Difference between revisions of "PCGen Support for Savage Worlds"
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= Introduction = | = Introduction = | ||
− | + | Hi Folks! Maredudd here! | |
+ | |||
+ | This project is a personal project I am taking on as an unofficial effort, yet with intent, to explore PCGen's flexibility when it comes to non-d20 gaming systems. The game system I have selected to work with is [http://www.peginc.com/ Pinnacle Entertainment Group's] Savage Worlds Game. PCGen does not currently hold permissions for this material, but I think it will be a great vehicle for proving PCGen's flexibility for supporting non-d20 systems. | ||
= Team = | = Team = | ||
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|} | |} | ||
− | = | + | = Schedule = |
− | The first | + | There is currently no time frame in which this project is scheduled to be completed. In addition, PCGen's 5.16 and 6.0 developmental cycles are focusing on adding support for 4E/Pathfinder and the conversion to CDOM respectively. You can, on the other-hand, watch this space to see what kind of progress we are making. Please note though that no data sets will be provided for distribution until permission from Pinnacle has been granted. |
+ | |||
+ | = Approach = | ||
+ | The first step in this process is to create a gameMode file. After that, I will begin creating the LST fiiles to support the core rule set as described in '''Savage Eorld" Explorer's Edition'''. The final steps in this project will be to develop LST files for at least one Savage World game setting which has yet to be determined. | ||
− | = | + | = Challenges = |
− | + | A few challenges exist that will need to be tackled. (Others will be added as identified.) | |
+ | * Attributes (stats) are identified by a dice type, not by numerical value. | ||
+ | * Skill ranks are, like the attributes, identified by dice type, not by numerical value. | ||
+ | * Hinderances and Edges (equivalent to feats/abilities) should be able to be implemented via PCGen's ability object. | ||
+ | * GUI modification, TBD | ||
+ | * Output Sheet | ||
= Roadmap = | = Roadmap = |
Revision as of 15:43, 2 September 2008
Introduction
Hi Folks! Maredudd here!
This project is a personal project I am taking on as an unofficial effort, yet with intent, to explore PCGen's flexibility when it comes to non-d20 gaming systems. The game system I have selected to work with is Pinnacle Entertainment Group's Savage Worlds Game. PCGen does not currently hold permissions for this material, but I think it will be a great vehicle for proving PCGen's flexibility for supporting non-d20 systems.
Team
Data Monkey | Maredudd |
---|---|
OS Monkey | Vacant |
Schedule
There is currently no time frame in which this project is scheduled to be completed. In addition, PCGen's 5.16 and 6.0 developmental cycles are focusing on adding support for 4E/Pathfinder and the conversion to CDOM respectively. You can, on the other-hand, watch this space to see what kind of progress we are making. Please note though that no data sets will be provided for distribution until permission from Pinnacle has been granted.
Approach
The first step in this process is to create a gameMode file. After that, I will begin creating the LST fiiles to support the core rule set as described in Savage Eorld" Explorer's Edition. The final steps in this project will be to develop LST files for at least one Savage World game setting which has yet to be determined.
Challenges
A few challenges exist that will need to be tackled. (Others will be added as identified.)
- Attributes (stats) are identified by a dice type, not by numerical value.
- Skill ranks are, like the attributes, identified by dice type, not by numerical value.
- Hinderances and Edges (equivalent to feats/abilities) should be able to be implemented via PCGen's ability object.
- GUI modification, TBD
- Output Sheet
Roadmap
This is the collection of trackers opened in support of this effort.
Development Specs
Link | Title | Status |
---|---|---|
TBD |
Feature Requests
Link | Title | Status |
---|---|---|
TBD |