UI TODO LIST
This is a shared list of items noted during development and testing of the CDOM UI demo. This page is part of the UI_Overhaul project.
Things to be done - Summary Tab
- Editable Score - Tab order
- Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() - Connor
- Il8n of summary screen
- Add Edit HP button - Connor
- Implement Create Monster Character button
- Stats do not refresh when age category changes - James
- Redesign name generator dialog
Things to be done - Other
- Implement way to add feats to character
- Implement ablity facade handling in character mock
- Implement filters in Classes tab
- Implement filters in Feats and Abilities
- Implement chooser architecture
- Handle command line arguments in pcgen.system.Main
- Reimplement Console dialog to conform to the new UI
- Loading Sources status bar message hangs around after load finished
- Implement support for parties
- Look at adding old name generators to GMGen name generator
- Persist class columns selection across character switched (add a column to the classes table and switch PCs you lose the column)
- Fix concurrency errors in the core that arise from the Summary Tab's Info pane
- Split type tree for skills
- Load characters
Tabs to be implemented
- Race - races and templates
- Domains
- Spells - Known, Prepared and Spellbooks
- Inventory - Gear, Equipping, Temp mods and Resources
- Description
- Character Sheet
Completed
- Editable Score - Tab doesn't save entered score
- Info Panel - listen for changes
- Implement player name in character mock
- Implement handed support in character mock
- Quick sources - double click to load source
- Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
- Tab name should be blank and name used until the user chooses to enter something
- Save As - Should add .pcg by default
- Characters now get saved
- Link up languages in character mock
- Implement isAutomatic in CharacterMock
- Allow the debug console to be opened.
- Implement HP in CharacterLevelsFacadeImpl
- Implement experience handling
- Configure single download from autobuild
- Implement age handling
- Editable scores - Checking for bounds, locked stats and pool points
- Implement point buy system for stats
- Implement non editable fields in scores table
- Implement TODOs in CharacterFacade (String only no links)
- Implement "Things To Be Done" panel
- Implement Random button on summary tab - link to GMGen name generator
- Add accept button to name generator
- Add guidance text to bottom buttons in name generator
- Disabled HP and stat increase dialogs on level up (due to no HP dialog defined so level up fails. )
- Implement new level up dialog. Single dialog for each level up action no matter how many levels added. Show info on hp, skills added etc.
- Remove use of GenericListModel and replace it with use of ListFacade
- Implement preferences dialog
- Add Generate Rolls button