NATURALATTACK the new system

From PCGen Wiki
Revision as of 11:54, 12 June 2013 by LegacyKing (talk | contribs) (Global Tag)
Jump to: navigation, search

Proposal for new Natural Attack File and Tags


File

NATURALATTACK:filepath.lst - from PCC file

Tags Used

This will be similar to the equipment file, but there are a few notable differences:

  • No COST, WT, ALTxxx tags
  • DAMAGE will be altered to work with PRExxx, allowing for multiple DAMAGEs on a single object for Size Progression


First Word is the Natural Attack Name

KEY:x

  • x = Text (Unique Name of Object)

EQMOD:x.x|y.x

  • x = text (Name of EQMOD)
  • y = Selection choice for EQMOD


DAMAGE:x|y

  • x = alphanumerical text (die notation) or 0
  • y = PRExxx

Under consideration

DAMAGEADD:x|y|z

  • x = die representation
  • z = Text (Optional)
  • z = PRExxx

This would append an additional damage into the box to represent those attacks that deal say "1d6 + 2d6 fire"

VS.


SPROP:x|y|z

  • x = text
  • y = Variable or Formula
  • z = PRExxx



CRITMULT:x

  • x = text

CRITRANGE:x

  • x = numerical range

Global Tag

NATURALATTACK:x|x|y

x = Key Name of Natural Attack (Referenced to actual object in NaturalAttack File) y = PRExxx


KEY Features:

  • This grants an automatic Proficiency with the Object Name (Might need to place a PROFICIENCY:NATURAL|Name for code purposes, must consult coder) Ideally, even if the object called is using a Unique Name - 'Claw ~ Dragon' it will use the Object Name like it does today.
  • The first X is considered Primary, all additionals will be considered Secondary.
  • MULTIPLES of the Tag may be used to allow for more than one "primary" attack