NATURALATTACK the new system
Proposal for new Natural Attack File and Tags
File
NATURALATTACK:filepath.lst - from PCC file
Tags Used
This will be similar to the equipment file, but there are a few notable differences:
- No COST, WT, ALTxxx tags
- DAMAGE will be altered to work with PRExxx, allowing for multiple DAMAGEs on a single object for Size Progression
First Word is the Natural Attack Name (and ideally the PROFICIENCY name, as it is used in NATURALATTACKS)
KEY:x
- x = Text (Unique Name of Object)
TYPE:x.x
- x = Types granted
EQMOD:x.x|y.x
- x = text (Name of EQMOD)
- y = Selection choice for EQMOD
- JUST A NOTE, this syntax seems counter productive and backwards. If I could have this tag altered globally to EQMOD:x|x.y that would fit the existing syntax we already use. Heck, I'll propose a new tag for it. Unless James sees fit to allow a modification of this by the conversion deal, but I'm not holding my breath, this is a modification of a working tag, and low on the priority list.
EQUIPMOD:x|x.y
- x = text (Name of EQUIPMOD)
- y = Selection choice for EQUIPMOD
DAMAGE:x|y|z
- x = alphanumerical text (die notation) or 0 (Variable/Formula allowed)
- y = Variable or Formula name
- z = PRExxx
Example:
- DAMAGE:1d4|PRESIZEEQ:S
- DAMAGE:%1d%2|DefaultBiteDamageDice|DefaultBiteDamageDieSize
This would allow for the greatest versatility which is required for our sourcebooks.
Under consideration
DAMAGEADD:x|y|z
- x = die representation
- z = Text (Optional)
- z = PRExxx
This would append an additional damage into the box to represent those attacks that deal say "1d6 + 2d6 fire"
VS.
SPROP:x|y|z
- x = text
- y = Variable or Formula
- z = PRExxx
CRITMULT:x
- x = text
CRITRANGE:x
- x = numerical range
- Global tags acceptable: ABILITY
EXAMPLE:
Bite KEY:Bite ~ Dragon TYPE:Natural.Weapon.Melee DAMAGE:1d4|PRESIZEEQ:S DAMAGE:1d6|PRESIZEEQ:M CRITRANGE:1 CRITMULT:x2 SPROP:Grab SPROP:%d% acid damage|AcidDice|AcidDieSize EQMOD:NastySurpise ABILITY:Special Ability|AUTOMATIC|Claws of Death ~ Dragon
Global Tag
NATURALATTACK:x|x|y
- x = Key Name of Natural Attack (Referenced to actual object in NaturalAttack File)
- y = PRExxx
KEY Features:
- This grants an automatic Proficiency with the Object Name (Might need to place a PROFICIENCY:NATURAL|Name for code purposes, must consult coder) Ideally, even if the object called is using a Unique Name - 'Claw ~ Dragon' it will use the Object Name like it does today.
- The first X is considered Primary, all additionals will be considered Secondary.
- MULTIPLES of the Tag may be used to allow for more than one "primary" attack