UI TODO LIST

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Revision as of 04:40, 13 June 2010 by James (talk | contribs) (Add link to summary page mockup)
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This is a shared list of items noted during development and testing of the CDOM UI demo.

Things to be done - Summary Tab

  • Editable Score - Tab order
  • Editable scores - Checking for bounds, locked stats and pool points
  • PCStat - toString() is currently not usable by UI
  • Implement TODOs in CharacterManager
  • Implement "Things To Be Done" panel
  • Remove use of GenericListModel and replace it with use of ListFacade
  • Implement point buy system for stats
  • Implement Random button on summary tab
  • Implement support for parties
  • Add/remove languages - implement LanguageTableModel.Editor.actionPerformed()

Things to be done - Other

  • Implement preferences dialog
  • Implement way to add feats to character
  • Implement ablity facade handling in character mock
  • Implement filters in Classes tab
  • Implement filters in Feats and Abilities
  • Implement chooser architecture
  • Handle command line arguments in pcgen.system.Main
  • Reimplement Console dialog to conform to the new UI
  • Loading Sources status bar message hangs around after load finished

Completed

  • Editable Score - Tab doesn't save entered score
  • Info Panel - listen for changes
  • Implement player name in character mock
  • Implement handed support in character mock
  • Quick sources - double click to load source
  • Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
  • Tab name should be blank and name used until the user chooses to enter something
  • Save As - Should add .pcg by default
  • Characters now get saved
  • Link up languages in character mock
  • Implement isAutomatic in CharacterMock
  • Allow the debug console to be opened.
  • Implement HP in CharacterLevelsFacadeImpl
  • Implement experience handling
  • Configure single download from autobuild
  • Implement age handling