Conditional Skill Proposal
Revision as of 18:35, 26 August 2010 by LegacyKing (talk | contribs)
I think this is nice and clear, but I've been wrong before.
This is the working-spec for Conditional skills. I'm on my second version, hence the Mk2 in the header.
Tir Gwaith LST Chimp
Skill Conditionals Spec
I) LST Tags (in skills.lst)
- A) CONDITIONAL:<primary skill name>
- 1) Makes this a Conditional skill that is checked in UI (see part XXX)
- 2) Links the skill to the primary skill, useful for RANKS, and listing on OS
- a) Grabs all BONUS:SKILL|<primary>|X and applies it to the skill
- b) Not currently looking at grabbing RANKS from primary (see B)
- B) RANKS:<YES/NO/INHERIT/PRIMARY>
- 1) YES is Default - user can purchase skill ranks with point pool
- 2) NO - user can not purchase any ranks in the skill
- Note: BONUS:SKILLRANK would still work, limited by Max Rank as usual
- 3) INHERIT/PRIMARY -
- a) Haven't come up with a good name for this option, Same as NO, but grabs RANKS from parent skill.
- b) Basically, the RANK for the skill is always the same as the parent
- c) To allow Ranks to be added, but also use primary skill ranks, use BONUS:SKILLRANK and allow RANKS:YES
- C) Specifically not using TYPE tag to keep it off the TYPE tree, etc
- 1) these entries should not have normal TYPE tags to prevent BONUS:SKILL|TYPE.x| from applying twice
- 2) Suggest using TYPE:Conditional, with possibly HIDETYPE:Conditional
- D) No coded limitation on skill name, suggested (release standard) would be to have <Primary name> (<condition-name>)
Examples
- 1) Climb (Using Rope)
- - Synergy from Use Rope, etc.
- 2) Appraise (Woodworking)
- - Synergy from appropriate Craft skill...
- - Yes, there would be one per Craft skill for this...
- 3) Use Magic Device (Scrolls)
- - Synergy from Decipher Script, etc
- 4a) Use Rope (Bind someone)
- - Synergy from Escape Artist
- 4b) Escape Artist (from rope bonds)
- - synergy from Use Rope
- Stone Cunning to Search, Craft, etc...
II) UI (skills tab)
- A) Selection on Skills Tab, near Include Skills, to include Conditionals or not
- 1) Either Checkbox for Conditionals, or dropdown, or options for more
- 2) Depends on Real Estate available, or what users want (so respond to this if you have a preference)
- a) Zaister is leaning towards a checkbox currently.
- B) Do not show or gray out if there are no skills loaded have CONDITIONAL tag in them.
III) Core
- A) Preference to turn compare to Primary skill Modifier Off (default On)
- B) On skill listing, for both Export (before going to OS, so no effect there), Preview, and UI tab
- 1) compare CONDITIONAL skills final modifier to Primary Skill's modifier.
- 2) If different, display Conditional skill (displays anyway if Preference is checked)