UI TODO LIST

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Revision as of 11:11, 26 November 2010 by James (talk | contribs) (Preferences dialog done)
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This is a shared list of items noted during development and testing of the CDOM UI demo. This page is part of the UI_Overhaul project.

Things to be done - Summary Tab

  • Editable Score - Tab order
  • Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() - Connor
  • Il8n of summary screen
  • Add Generate Rolls button - James
  • Add Edit HP button - Connor
  • Implement Create Monster Character button
  • Stats do not refresh when age category changes - James
  • Redesign name generator dialog

Things to be done - Other

  • Implement way to add feats to character
  • Implement ablity facade handling in character mock
  • Implement filters in Classes tab
  • Implement filters in Feats and Abilities
  • Implement chooser architecture
  • Handle command line arguments in pcgen.system.Main
  • Reimplement Console dialog to conform to the new UI
  • Loading Sources status bar message hangs around after load finished
  • Implement support for parties
  • Look at adding old name generators to GMGen name generator
  • Persist class columns selection across character switched (add a column to the classes table and switch PCs you lose the column)
  • Fix concurrency errors in the core that arise from the Summary Tab's Info pane
  • Split type tree for skills

Completed

  • Editable Score - Tab doesn't save entered score
  • Info Panel - listen for changes
  • Implement player name in character mock
  • Implement handed support in character mock
  • Quick sources - double click to load source
  • Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
  • Tab name should be blank and name used until the user chooses to enter something
  • Save As - Should add .pcg by default
  • Characters now get saved
  • Link up languages in character mock
  • Implement isAutomatic in CharacterMock
  • Allow the debug console to be opened.
  • Implement HP in CharacterLevelsFacadeImpl
  • Implement experience handling
  • Configure single download from autobuild
  • Implement age handling
  • Editable scores - Checking for bounds, locked stats and pool points
  • Implement point buy system for stats
  • Implement non editable fields in scores table
  • Implement TODOs in CharacterFacade (String only no links)
  • Implement "Things To Be Done" panel
  • Implement Random button on summary tab - link to GMGen name generator
  • Add accept button to name generator
  • Add guidance text to bottom buttons in name generator
  • Disabled HP and stat increase dialogs on level up (due to no HP dialog defined so level up fails. )
  • Implement new level up dialog. Single dialog for each level up action no matter how many levels added. Show info on hp, skills added etc.
  • Remove use of GenericListModel and replace it with use of ListFacade
  • Implement preferences dialog