Updating Homebrew Sets

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Revision as of 14:58, 5 May 2011 by LegacyKing (talk | contribs) (Starting 5.16.4 and 5.17.4)
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Introduction

This section is for updating older homebrew LST files to use the current standards. This is a work in progress. Any questions ask on the PCGen Yahoo Group.

PrettyLST

  • First off we'll need PrettyLST for earlier versions of PCGen


  • You will want to run PrettyLST with the Conversion Flag turned on to bring your sets up to 5.12 standards. Note this is not a perfect conversion, you will need to check your materials against any errors PrettyLST outputs.

5.12.x-->5.14.x

For 5.12 to 5.14 you'll want to use Barak's Script

Again you'll need perl, see above. You may also need to jon the PCGenLiSTFileHelp group to access the file. I put the script with PrettyLST.

5.14.x-->5.16.x

5.16.x and beyond has a Converter included with PCGen. That Version of PCGen will update any files from the previous version. So the 5.16.x converter will bring 5.14.x files forward to 5.16.x standards.

Use the 5.16 Converter to bring 5.14 sets forward.


NOTE: The Converter will bring the previous cycle forward, do not use 6.0 to bring 5.14 forward, use 5.16 to do that.


5.16.x-->6.0.x

Use the 6.0 PCGen Converter

Massive Changes that WILL affect Homebrew Users

Starting 5.16.4 and 5.17.4

All the Armor BONUS TYPES got a bit of a Change. This WILL affect any homebrew sets that use any PCGen released core sets.

The Following needs to be done to follow the standards:

  • Races that grant Natural Armor need to use this format:
 BONUS:COMBAT|AC|x|TYPE=NaturalArmor
 this replaces the old format of BONUS:COMBAT|AC|x|TYPE=NaturalArmor.REPLACE
  • Anything that improves Natural Armor not by enhancement needs to use this format:
 BONUS:COMBAT|AC|x|TYPE=NaturalArmor.STACK
   this replaces the old format of BONUS:COMBAT|AC|x|TYPE=NaturalArmor.REPLACE
 BONUS:COMBAT|AC|x|TYPE=NaturalArmorEnhancement
   should be used for any Natural Armor Enhancement

The same applies for Armor.REPLACE and Shield.REPLACE; these both become Armor and Shield respectively. If there is an enhancement you wish to and, just append 'Enhancement' to the Bonus type 'ArmorEnhancement', 'ShieldEnhancement'.

  • For Armor and Shield:
  BONUS:COMBAT|AC|x|TYPE=ArmorEnhancement
    This replaces BONUS:COMBAT|AC|x|TYPE=Armor.REPLACE
  BONUS:COMBAT|AC|x|TYPE:ShieldEnhancement
    This replaces BONUS:COMBAT|AC|x|TYPE=Shield.REPLACE
  • 3rd Edition has a slight variation. We don't use 'Shield' or 'ShieldEnhancement' instead we use:
  ArmorShield
    For Armor Bonus derived from the Shield
  ArmorShieldEnhancement
    For the Armor Bonus granted from the Shield Enhancement 



This was done to make the stacking rules work more uniformly, and avoid overlap stacking where it shouldn't occur.