Archetype Swapping Concerns
Revision as of 23:30, 8 March 2018 by LegacyKing (talk | contribs)
Class Archetypes - I think you covered the main class feature x is replaced by y nicely, however, in some instances a Class Feature is not replaced, but a portion of the feature is negated in order to gain another new feature.
Example:
Rogue gains Sneak Attack (Class Feature), which has level dependent gains.
Every odd level, the rogue gains an additional +1d6 to the Sneak Attack Damage.
Broken down:
1 = 1d6 3 = 2d6 5 = 3d6
However, we encounter this:
1 = 1d6 3 = New Class Feature 5 = 2d6
We need to manage several things:
1) When a new bonus is applied (We cannot remove/negate a bonus until the correct level is reached)
2) We cannot grant new features until the minimum level has been reached
3) And in odd cases, when features are granted, there can be level dependent bonuses on those as well...