PCG Round Robin Work

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Revision as of 23:31, 2 January 2013 by Tom Parker (talk | contribs) (Created page with "* public void setCalcEquipSetId(final String eqSetId) * public void setCalcEquipmentList() * public void setCalcEquipmentList(final boolean useTempBonuses) * public void setCa...")
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  • public void setCalcEquipSetId(final String eqSetId)
  • public void setCalcEquipmentList()
  • public void setCalcEquipmentList(final boolean useTempBonuses)
  • public void setCalcFollowerBonus(final PlayerCharacter aPC)
  • public void setCostPool(final int i)
  • public void setCurrentEquipSetName(final String aName)
  • public void setDisplayUpdate(final boolean update)
  • public void setEquipSetNumber(final int anInt)
  • public void setFileName(final String newFileName)
  • public void setImporting(final boolean newIsImporting)
  • public void setMaster(final Follower aM)
  • public void setPoolAmount(final int pool)
  • public void setPortraitThumbnailRect(Rectangle rect)
  • public void setSelectedCharacterHTMLOutputSheet(final String aString)
  • public void setSelectedCharacterPDFOutputSheet(final String aString)
  • public void setSpellBookNameToAutoAddKnown(final String aString)
  • public void setSpellLevelTemp(final int i)
  • public void setSuppressBioField(BiographyField field, boolean suppress)
  • public void setTempBonusFilter(final String aBonusStr)
  • public void unsetTempBonusFilter(final String aBonusStr)
  • public void setPointBuyPoints(final int argPointBuyPoints)
  • public void setXPTable(final String xpTableName)
  • public void addEquipSet(final EquipSet set)
  • public void addEquipment(final Equipment eq)
  • public void updateEquipmentQty(final Equipment eq, double oldQty, double newQty)
  • public void addFollower(final Follower aFollower)
  • public TempBonusInfo addTempBonus(final BonusObj aBonus, Object source, Object target)
  • public void addTempBonusItemList(final Equipment aEq)
  • public boolean delEquipSet(final EquipSet eSet)
  • public void delEquipSetItem(final Equipment eq)
  • public void delFollower(final Follower aFollower)
  • public void removeEquipment(final Equipment eq)
  • public void setAutoResize(boolean autoResize)
  • public void setAutoSortGear(final boolean autoSortGear)
  • public void setAutoSpells(final boolean aBool)
  • public void setUseHigherKnownSlots(boolean useHigher)
  • public void setUseHigherPreppedSlots(boolean useHigher)
  • public void setCurrentHP(final int currentHP)
  • public void setEquipOutputOrder(final int i)
  • public void setHasMadeKitSelectionForAgeSet(final int index, final boolean arg)
  • public Collection<PCLevelInfo> clearLevelInfo()
  • public void setLoadCompanion(final boolean aBool)
  • public void setSkillsOutputOrder(final int i)
  • public void setUseTempMods(final boolean aBool)
  • public List<Equipment> addEqType(final List<Equipment> aList, final String aType)
  • public void addKit(final Kit aKit)
  • public void addSkill(final Skill addSkill)
  • public String addSpell(CharacterSpell acs, final List<Ability> aFeatList, final String classKey,

final String bookName, final int adjSpellLevel, final int spellLevel)

  • public void adjustGold(final double delta)
  • public void adjustMoveRates()
  • public String delSpell(SpellInfo si, final PCClass aClass, final String bookName)
  • public void incrementClassLevel(final int mod, final PCClass aClass)
  • public void makeIntoExClass(final PCClass fromClass)
  • public String parseSpellString(final CharacterSpell aSpell, String aString)
  • public void populateSkills(final int level)
  • public void removeTempBonus(final BonusObj aBonus)
  • public void removeTempBonusItemList(final Equipment aEq)
  • public void removeTemplate(final PCTemplate inTmpl)
  • private String replaceMasterString(String aString, final int aNum)
  • public PCLevelInfo addLevelInfo(final String classKeyName)
  • public void addLevelInfo(final PCLevelInfo pli)
  • public void saveStatIncrease(final PCStat stat, final int mod, final boolean isPreMod)
  • public void updateEquipSetItem(final Equipment oldItem, final Equipment newItem)
  • public void giveClassesAway(final PCClass toClass, final PCClass fromClass, int iCount)
  • public void validateCharacterDomains()
  • private synchronized void setClassLevelsBrazenlyTo(final Map<String, Integer> lvlMap)
  • public void incrementClassLevel(final int numberOfLevels, final PCClass globalClass, final boolean bSilent)
  • public void incrementClassLevel(final int numberOfLevels, final PCClass globalClass, final boolean bSilent,

final boolean bypassPrereqs)

  • public void rollStats(final int method)
  • public void rollStats(final int method, final Collection<PCStat> aStatList, final RollMethod rollMethod,

boolean aSortedFlag)

  • private void setDescriptionLst(final String descriptionLst)
  • public void setStringFor(StringKey key, String s)
  • public EquipSet addEquipToTarget(final EquipSet eSet, final Equipment eqTarget, String locName,

final Equipment eqI, Float newQty)

  • public void setDoLevelAbilities(boolean yesNo)
  • public void setAllowFeatPoolAdjustment(boolean allow)
  • public boolean removeRealAbility(final Category<Ability> aCategory, final Ability anAbility)
  • public void adjustFeats(final double arg)
  • public void adjustAbilities(final Category<Ability> aCategory, final BigDecimal arg)
  • public void setFeats(final double arg)
  • public void setUserPoolBonus(final AbilityCategory aCategory, final BigDecimal anAmount)
  • public void addFeat(final Ability aFeat)
  • public void addAbility(final Category<Ability> aCategory, final Ability anAbility)
  • public Ability addAbilityNeedCheck(final Category<Ability> aCategory, final Ability anAbility)
  • public List<CategorizedAbilitySelection> feats(PCTemplate pct, final int level, final int hitdice,

final boolean addNew)

  • public void setTemplatesAdded(CDOMObject po, PCTemplate pct)
  • public void addAssociation(CDOMObject obj, String o)
  • public void addAssociation(CDOMObject obj, FixedStringList o)
  • public List<String> removeAllAssociations(CDOMObject obj)
  • public void removeAssociation(CDOMObject obj, String o)
  • public <T> void addAssoc(Object obj, AssociationListKey<T> ak, T o)
  • public <T extends Comparable<T>> void sortAssocList(Object obj, AssociationListKey<T> ak)
  • public <T> List<T> removeAllAssocs(Object obj, AssociationListKey<T> ak)
  • public <T> void removeAssoc(Object obj, AssociationListKey<T> ak, T o)
  • public <T> void removeAssoc(Object obj, AssociationKey<T> ak)
  • public <T> void setAssoc(Object obj, AssociationKey<T> ak, T o)
  • public void setDefaultDomainSource(ClassSource cs)
  • public boolean addDomain(Domain domain)
  • public boolean addDomain(Domain domain, ClassSource source)
  • public void removeDomain(Domain domain)
  • public void setTempBonusMap(Map<BonusObj, BonusManager.TempBonusInfo> tempBonusMap)
  • public void setApplied(BonusObj bonusObj, boolean bool)
  • public void removeSkill(Skill sk)
  • public void removeAllSkills()
  • public void refreshSkillList()
  • public void setSubstitutionLevel(PCClass pcc, PCClassLevel originalClassLevel)
  • public void removeClass(PCClass pcc)
  • public void addClass(PCClass pcc)
  • public final void setLevelWithoutConsequence(PCClass pcc, final int level)
  • public void processAddition(CDOMObject cdo)
  • public void processRemoval(CDOMObject cdo)
  • public void addCharacterSpell(CDOMObject cdo, CharacterSpell cs)
  • public void removeCharacterSpell(CDOMObject cdo, CharacterSpell cs)
  • public void addBonus(BonusObj bonus, CDOMObject source)
  • public void removeAddedBonus(BonusObj bonus, CDOMObject source)
  • public void setSubClassName(PCClass cl, String key)
  • public void addUserVirtualAbility(AbilityCategory cat, Ability newAbility)
  • public void rollHP(PCClass pcClass, int aLevel, boolean first)
  • public void setHP(PCClassLevel pcl, Integer hp)
  • public void removeHP(PCClassLevel pcl)
  • public void addClassSpellList(CDOMListObject<Spell> list, PCClass pcClass)
  • public void setSpellLists(PCClass pcClass)
  • public void addDefaultSpellList(PCClass pcc)
  • public void addUserSpecialAbility(SpecialAbility sa, CDOMObject source)
  • public void removeUserSpecialAbility(SpecialAbility sa, CDOMObject source)
  • public void removeDomainSpellCount(PCClass pcc)
  • public void setDomainSpellCount(PCClass pcc, int i)
  • public void setSkillPool(PCClass pcc, int skillPool)
  • public void setSkillOrder(Skill skill, int outputindex)
  • public void addSkillLanguage(final Language aLang, CDOMObject source)
  • public void removeSkillLanguage(final Language aLang, CDOMObject source)
  • public void addWeaponBonus(CDOMObject owner, WeaponProf choice)
  • public void removeWeaponBonus(CDOMObject owner, WeaponProf choice)
  • public void setSubstitutionClassName(PCClassLevel lvl, String subClassKey)
  • public void removeSubstitutionClassName(PCClassLevel lvl)
  • public void addChronicleEntry(ChronicleEntry chronicleEntry)
  • public void removeChronicleEntry(ChronicleEntry chronicleEntry)
  • public void removeSkillRankValue(Skill sk, PCClass cl)
  • public void setSkillRankValue(Skill sk, PCClass pcc, double value)
  • public void addProhibitedSchool(SpellProhibitor prohibSchool, Object source)
  • public void removeProhibitedSchools(Object source)
  • public void addAppliedAbility(CategorizedAbilitySelection cas)
  • public void removeAppliedAbility(CategorizedAbilitySelection cas)
  • Race:CHOSOE:LANGAUTO and Template:CHOOSE:LANGAUTO
    • public void addFreeLanguage(final Language aLang, CDOMObject source)
    • public void removeFreeLanguage(final Language aLang, CDOMObject source)
  • Global ADD:LANGUAGE
    • public void addAddLanguage(final Language aLang, CDOMObject source)
    • public void removeAddLanguage(final Language aLang, CDOMObject source)
  • Global AUTO:LANGUAGE
    • public void addAutoLanguage(Language l, CDOMObject obj)
    • public void removeAutoLanguage(Language l, CDOMObject obj)
  • Race:FAVCLASS & Template:FAVOREDCLASS
    • public void addFavoredClass(PCClass cls, Object source)
    • public void removeFavoredClass(PCClass cls, Object source)
  • Global AUTO:WEAPONPROF
    • public void addWeaponProf(CDOMObject owner, WeaponProf choice)
    • public void removeWeaponProf(CDOMObject owner, WeaponProf choice)
  • Global AUTO:ARMORPROF
    • public void addArmorProf(CDOMObject owner, ArmorProf ap)
    • public void removeArmorProf(CDOMObject owner, ArmorProf ap)
  • Global AUTO:SHIELDPROF
    • public void addShieldProf(CDOMObject owner, ShieldProf sp)
    • public void removeShieldProf(CDOMObject owner, ShieldProf sp)
  • Global AUTO:EQUIP
    • public void addAutoEquipment(Equipment e, CDOMObject obj)
    • public void removeAutoEquipment(Equipment e, CDOMObject obj)
  • DOMAIN:CSKILL & DOMAIN:CCSKILL
    • public void addLocalCost(PCClass pcc, Skill skill, SkillCost sc, CDOMObject owner)
    • public void removeLocalCost(PCClass pcc, Skill skill, SkillCost sc, CDOMObject owner)