Difference between revisions of "PCGen Support for Savage Worlds"

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= Introduction =
 
= Introduction =
PCgen does not currently hold permissions for [http://www.peginc.com/ Pinnacle Entertainment Groups] Savage Worlds Game, but in an effort to expand PCGen's core rule set support, the Savage Worlds Game is being considered as a vehicle for developing and proving PCGen's support for non-d20 systems.
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Hi Folks! Maredudd here!
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This project is a personal project I am taking on as an unofficial effort, yet with intent, to explore PCGen's flexibility when it comes to non-d20 gaming systems. The game system I have selected to work with is [http://www.peginc.com/ Pinnacle Entertainment Group's] Savage Worlds Game. PCGen does not currently hold permissions for this material, but I think it will be a great vehicle for proving PCGen's flexibility for supporting non-d20 systems.
  
 
= Team =
 
= Team =
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= Source Books =
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= Schedule =
The first source book being converted is the '''Savage Worlds: Explorers Edition'''
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There is currently no time frame in which this project is scheduled to be completed. In addition, PCGen's 5.16 and 6.0 developmental cycles are  focusing on adding support for 4E/Pathfinder and the conversion to CDOM respectively. You can, on the other-hand, watch this space to see what kind of progress we are making. Please note though that no data sets will be provided for distribution until permission from Pinnacle has been granted.
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= Approach =
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The first step in this process is to create a gameMode file. After that, I will begin creating the LST fiiles to support the core rule set as described in '''Savage Eorld" Explorer's Edition'''. The final steps in this project will be to develop LST files for at least one Savage World game setting which has yet to be determined.
  
= Schedule =
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= Challenges =
There is currently no time frame in which this project is scheduled to be completed, and in any case, no data sets will be provided for distribution until permission from Pinnacle has been granted. You can, on the other-hand, watch this space to see what kind of progress we are making in developing support for it.
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A few challenges exist that will need to be tackled. (Others will be added as identified.)
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* Attributes (stats) are identified by a dice type, not by numerical value.
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* Skill ranks are, like the attributes, identified by dice type, not by numerical value.
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* Hinderances and Edges (equivalent to feats/abilities) should be able to be implemented via PCGen's ability object.
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* GUI modification, TBD
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* Output Sheet
  
 
= Roadmap =
 
= Roadmap =

Revision as of 15:43, 2 September 2008

Introduction

Hi Folks! Maredudd here!

This project is a personal project I am taking on as an unofficial effort, yet with intent, to explore PCGen's flexibility when it comes to non-d20 gaming systems. The game system I have selected to work with is Pinnacle Entertainment Group's Savage Worlds Game. PCGen does not currently hold permissions for this material, but I think it will be a great vehicle for proving PCGen's flexibility for supporting non-d20 systems.

Team

Data Monkey Maredudd
OS Monkey Vacant

Schedule

There is currently no time frame in which this project is scheduled to be completed. In addition, PCGen's 5.16 and 6.0 developmental cycles are focusing on adding support for 4E/Pathfinder and the conversion to CDOM respectively. You can, on the other-hand, watch this space to see what kind of progress we are making. Please note though that no data sets will be provided for distribution until permission from Pinnacle has been granted.

Approach

The first step in this process is to create a gameMode file. After that, I will begin creating the LST fiiles to support the core rule set as described in Savage Eorld" Explorer's Edition. The final steps in this project will be to develop LST files for at least one Savage World game setting which has yet to be determined.

Challenges

A few challenges exist that will need to be tackled. (Others will be added as identified.)

  • Attributes (stats) are identified by a dice type, not by numerical value.
  • Skill ranks are, like the attributes, identified by dice type, not by numerical value.
  • Hinderances and Edges (equivalent to feats/abilities) should be able to be implemented via PCGen's ability object.
  • GUI modification, TBD
  • Output Sheet

Roadmap

This is the collection of trackers opened in support of this effort.

Development Specs

Link Title Status
TBD

Feature Requests

Link Title Status
TBD