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  • | Pathfinder - Advanced Player's Guide || Completed | Pathfinder RPG / Companion Support and Some Prestige || Completed
    4 KB (503 words) - 06:17, 4 June 2016
  • Pathfinder does not have the concept of "Cross-Class" skills, instead it has a Class s ...proposal to move much of the back-bone framework of class skill lists into GameMode defined terms. The other major goal is to remove ambiguity, especially in
    10 KB (1,631 words) - 22:39, 27 September 2008
  • ...s 5.16 and 6.0 developmental cycles are focusing on adding support for 4E/Pathfinder and the conversion to CDOM respectively. You can, on the other-hand, watch The gameMode files and data files will be developed in parallel in support of the core r
    9 KB (1,457 words) - 02:29, 23 September 2013
  • ...nt cross-references as the basis for the Data Authoring docs and then each gamemode having its own doc section where the variables that are used to build the g * [17:56] <[Doc]Maredudd> Automatic generation of the gamemode specific variables works for me.
    27 KB (4,557 words) - 02:12, 12 July 2014
  • ...e) but the title would be from the CAMPAIGN tag and the game mode form the GAMEMODE tag (first mode used if multiple are listed). Data sets would be shipped wi ...n.files.quickLaunchSources=Pathfinder Player,3.5 RSRD Player,MSRD - Player,Pathfinder GM
    6 KB (1,124 words) - 08:24, 21 September 2008
  • ...acker/index.php?func=detail&aid=2044260&group_id=25576&atid=384722 2044260 Pathfinder bonus feat progression] This is a freq/proposal for the implementation of code to support the Pathfinder PRG.
    3 KB (448 words) - 05:10, 27 September 2008
  • ...en Team is proud to announce the release and immediate availability of its Pathfinder Bestiary OOC Data Set! ...dventure Path data sets configured so they can be used with the Pathfinder Gamemode. For more information about this release, including OOC installation instru
    2 KB (287 words) - 22:53, 26 January 2010
  • Windows XP, Java 1.6, PCGen 5.16.2, Pathfinder RPF Gamemode (data release 6)
    13 KB (1,862 words) - 00:18, 30 June 2010
  • * [19:30] <jamesd[Code_SB]> There was mention earlier of the traits for pathfinder being included in output sheets for 5.16.3 - is that still a possibility? * [19:32] <Papa-DRB> Question - Should we have Pathfinder specific sheets since enough has changed?
    13 KB (1,890 words) - 03:13, 6 July 2010
  • This is how a PCC file for a data set for the Pathfinder RPG should look, with all the necessary tags present and in a well-defined ...s a Pathfinder RPG book, prefix the book name with "Pathfinder RPG" (e.g. "Pathfinder RPG Core Rulebook")
    6 KB (1,030 words) - 12:53, 25 October 2012
  • Lesson #8: Gamemode Files - Biosettings ...of you interested in doing Pathfinder, you need to change the GAMEMODE to 'Pathfinder'.
    7 KB (1,245 words) - 03:34, 26 October 2010
  • ...n, in the RANK:a tag, a can only equal an integer in the range 1-9. In the GAMEMODE:a tag, a can only be something defined in the 'ALLOWEDMODES' tag. What is a * GAMEMODE
    4 KB (674 words) - 18:46, 26 October 2010
  • = 3.5e GameMode = =Pathfinder GameMode=
    38 KB (3,542 words) - 05:16, 19 January 2011
  • ...a separate race for each category. This is true regardless of 3e, 3.5e or Pathfinder. Pathfinder streamlined the dragons process, but it's a bother that we have 12 distinct
    8 KB (970 words) - 05:51, 25 May 2013
  • * [14:05] <@[Chair]Drew> I'll review Pathfinder, but I think we've been pretty good about giving them full descriptions so * [14:35] <@[Chair]Drew> I have the GameMode already staged and ready to commit. Likewise for the demo model I've put to
    13 KB (2,108 words) - 22:49, 1 February 2013
  • ...assigned to the race. CRs for prestige classes are zero (no idea why). In Pathfinder, however, the CR of a PC class character is level – 1, while an NPC class ...rmine if the class in question is a "key" class for the creature, or not. (Pathfinder uses the term "key
    12 KB (2,030 words) - 09:33, 11 May 2013
  • * Pathfinder Unchained started; issues to be discussed on _exp with the code and arch te * [06:12] <@Zaister> I have started some simple work on Pathfinder Unchained.
    12 KB (1,836 words) - 14:15, 9 May 2015
  • ...of Gaslight (D20, RSRD), and is working on an updated version of Sherwood (Pathfinder version). ...> I wonder if coding the stat bonus as an ability object instead of at the gamemode level would work better.
    12 KB (1,917 words) - 11:54, 29 May 2013
  • * Proposal to split current data/d20ogl folder into data/gamemode folders (then publisher/setting/book structure under there) - Accepted for * [8:35] James[Code_SB]: Pathfinder: Equipment Shield (Heavy/Wooden) may not have both WEAPON and SHIELD Profic
    20 KB (3,196 words) - 09:32, 22 June 2013
  • ...Docs we have a new tag to include courtesy of Stefan (OUTPUTSHEET miscinfo gamemode tag) * [15:05] <@[Chair]Drew> Bestiary 3 - Pathfinder
    6 KB (886 words) - 22:30, 30 August 2013
  • ...Docs we have a new tag to include courtesy of Stefan (OUTPUTSHEET miscinfo gamemode tag) * [15:05] <@[Chair]Drew> Bestiary 3 - Pathfinder
    6 KB (886 words) - 22:31, 30 August 2013
  • # Movement penalty should be moved to Gamemode. * Giving this serious thought to fix open bug in Pathfinder. (IMPLEMENTED). Proficiency is now a separate type.
    10 KB (1,616 words) - 21:47, 12 August 2014
  • ...llowed to edit 'core' sets. That would be the Core Essential/Core Rules in Pathfinder, RSRD for 35e, SRD for 3e, MSRD for Modern, etc. These sets are the foundat ...e among all the other existing PCC. It does not matter if it's a different GAMEMODE, each must be unique. The nice thing about PCC files is they accept 'KEY' w
    14 KB (2,447 words) - 20:36, 12 August 2014
  • | [[Gamemode: PFRPG | PFRPG (Pathfinder)]] | [[Gamemode: 3.5E | 3.5E (D&D)]]
    873 bytes (98 words) - 16:04, 14 October 2014
  • * Yes, those are defined in the gamemode * For the simple case of types, there are about 20 types in Pathfinder.
    39 KB (6,862 words) - 07:51, 8 November 2014
  • ...Consideration as CR has other system mechanic implications handled in the gamemode. * Set with "NONPP" - Replace Gamemode tag for that.
    48 KB (7,897 words) - 23:47, 23 January 2018
  • ...nyone here doesn't already know. I'm the point man for anything related to Pathfinder Society Organized Play. So if you field any questions from the forums or el ...hair]Andrew> Fantasy Craft monkey needs it, and Mythic Campaigns needs it (Pathfinder source book)
    23 KB (3,621 words) - 00:20, 6 December 2014
  • * Partial-Topic: Gamemode usage discussion * [13:01] <mjmeans> Let me provide a real-world example in Pathfinder... Weapon Finesse. A class grants Weapon Finesse, but only for light pierci
    87 KB (12,983 words) - 00:40, 14 December 2014
  • ...[Chair]> Yes, I think from a data approach, we should go system by system (Pathfinder, 35e, Killshot, etc.) if we do choose to implement it. * [15:55] <James[Code_SB]> Well, I would start with a smaller system than pathfinder first :)
    25 KB (3,950 words) - 01:42, 20 December 2014
  • * [09:45] <Tom[Arch_SB]> but yes, we will get it to PCC rather than gamemode * [09:50] <Tom[Arch_SB]> But those that exists to do a "one shot" (think Pathfinder Archetypes) have one solution
    43 KB (6,902 words) - 17:33, 27 February 2016
  • * fpr/gamemode/scope * Pathfinder and PFS (Andrew M.)
    5 KB (774 words) - 20:33, 13 March 2016
  • ...Nylanfs> And finally 5e needs a export output sheet. Stealing one from 35e/pathfinder doesn't have the prof bonus in the calc's * 6:29 AM <[Chair]Andrew> I'll double check the gamemode and make sure the one we release has the 5e folder used.
    10 KB (1,763 words) - 15:25, 21 January 2017