Difference between revisions of "Talk:The Ability to Adjust the Cost of an Ability/Feat"

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Second, can you describe the rule mechanic this is meant to support? I'm having trouble seeing how having a MAX and MIN cost for a Feat/Ability works in a game. I could see them costing one valus in one situation and a second value ion a second . . . MAX and MIN are something that I can see working on PRExxx or CHOOSE tags . . . at least this early in the morning on a Saturday after staying up too late on Friday thats all I can see . . .
 
Second, can you describe the rule mechanic this is meant to support? I'm having trouble seeing how having a MAX and MIN cost for a Feat/Ability works in a game. I could see them costing one valus in one situation and a second value ion a second . . . MAX and MIN are something that I can see working on PRExxx or CHOOSE tags . . . at least this early in the morning on a Saturday after staying up too late on Friday thats all I can see . . .
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As an example of my confusion, given the following tag:
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COST:10,MIN=5,MAX-20
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The default cost is 10 but what would change it to anything else between 5 and 20?
 
[/Maredudd]
 
[/Maredudd]

Revision as of 14:06, 10 April 2010

[Maredudd] My first thought is that it would be better to modify the existing 'COST' tag than to add another tag that does the same function and more, so given a choice between #1 and $3, I would go with #2.

Second, can you describe the rule mechanic this is meant to support? I'm having trouble seeing how having a MAX and MIN cost for a Feat/Ability works in a game. I could see them costing one valus in one situation and a second value ion a second . . . MAX and MIN are something that I can see working on PRExxx or CHOOSE tags . . . at least this early in the morning on a Saturday after staying up too late on Friday thats all I can see . . .

As an example of my confusion, given the following tag:

COST:10,MIN=5,MAX-20

The default cost is 10 but what would change it to anything else between 5 and 20? [/Maredudd]