Talk:The Ability to Adjust the Cost of an Ability/Feat

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Revision as of 14:03, 10 April 2010 by Maredudd (talk | contribs) (Created page with 'My first thought is that it would be better to modify the existing 'COST' tag than to add another tag that does the same function and more, so given a choice between #1 and $3, I...')
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My first thought is that it would be better to modify the existing 'COST' tag than to add another tag that does the same function and more, so given a choice between #1 and $3, I would go with #2.

Second, can you describe the rule mechanic this is meant to support? I'm having trouble seeing how having a MAX and MIN cost for a Feat/Ability works in a game. I could see them costing one valus in one situation and a second value ion a second . . . MAX and MIN are something that I can see working on PRExxx or CHOOSE tags . . . at least this early in the morning on a Saturday after staying up too late on Friday thats all I can see . . .