Difference between revisions of "The Ability to Adjust the Cost of an Ability/Feat"
LegacyKing (talk | contribs) (→==) |
|||
Line 12: | Line 12: | ||
ADJUSTABLECOST:x[|DEFAULT=y,MIN=y,MAX=z] | ADJUSTABLECOST:x[|DEFAULT=y,MIN=y,MAX=z] | ||
− | * | + | * Variables Used (x):YES |
− | * | + | * Variables Used (x):NO (Default) |
+ | * Variables Used (y):DEFAULT=Number (Default cost. Optional) | ||
+ | * Variables Used (y):MIN=Number (Minimum cost. Optional) | ||
+ | * Variables Used (y):MAX=Number (Maximum cost. Optional) | ||
− | + | * What it Does: | |
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
** Used to change the cost of the ability when taken, unless the optional values are used, the Cost may be any negative or positive integer. | ** Used to change the cost of the ability when taken, unless the optional values are used, the Cost may be any negative or positive integer. | ||
− | |||
− | |||
* Example of Usage | * Example of Usage | ||
− | + | ** ADJUSTABLECOST:YES|MIN=3,MAX=10 | |
− | * ADJUSTABLECOST:YES|MIN=3,MAX=10 | + | *** When taken the Cost may be changed to 3 to 10, if canceled the cost will be unchanged. |
− | ** When taken the Cost may be changed to 3 to 10, if canceled the cost will be unchanged. | ||
==== | ==== | ||
Line 39: | Line 33: | ||
COST:x[x,y,y] | COST:x[x,y,y] | ||
− | + | * Variables Used (x):Number (Default cost.) [No Change Needed] | |
− | + | * Variables Used (y):MIN=Number, Variable or Formula (Ability/Feat minimum cost. Optional) | |
− | + | * Variables Used (y):MAX=Number, Variable or Formula (Ability/Feat maximum cost. Optional) | |
− | * | + | * Variables Used (y):Selection Choice (Optional) |
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | Cost can be 3, 5, 10 or 20 | + | * Example of Usage: |
+ | ** COST:1,MIN=1,MAX=3 | ||
+ | *** Cost of the Ability is 1, and may be changed to 2 or 3. | ||
+ | ** COST:10,MIN=*1/2,MAX=20 | ||
+ | *** Cost may be 5 to 20 | ||
+ | ** COST:10|5,3,20 | ||
+ | *** Cost can be 3, 5, 10 or 20 |
Revision as of 14:41, 10 April 2010
This is a Multiple Proposal for tackling the same issue:
1) Makes a New Tag
2) Expands the existing COST tag.
Not sure how to easily do this however my proposals.
NEW TAGs (Proposal ideas)
==
ADJUSTABLECOST:x[|DEFAULT=y,MIN=y,MAX=z]
- Variables Used (x):YES
- Variables Used (x):NO (Default)
- Variables Used (y):DEFAULT=Number (Default cost. Optional)
- Variables Used (y):MIN=Number (Minimum cost. Optional)
- Variables Used (y):MAX=Number (Maximum cost. Optional)
- What it Does:
- Used to change the cost of the ability when taken, unless the optional values are used, the Cost may be any negative or positive integer.
- Example of Usage
- ADJUSTABLECOST:YES|MIN=3,MAX=10
- When taken the Cost may be changed to 3 to 10, if canceled the cost will be unchanged.
- ADJUSTABLECOST:YES|MIN=3,MAX=10
==
PROPOSAL #2
Alternatively, let's modify the actual 'COST' tag
COST:x[x,y,y]
- Variables Used (x):Number (Default cost.) [No Change Needed]
- Variables Used (y):MIN=Number, Variable or Formula (Ability/Feat minimum cost. Optional)
- Variables Used (y):MAX=Number, Variable or Formula (Ability/Feat maximum cost. Optional)
- Variables Used (y):Selection Choice (Optional)
- Example of Usage:
- COST:1,MIN=1,MAX=3
- Cost of the Ability is 1, and may be changed to 2 or 3.
- COST:10,MIN=*1/2,MAX=20
- Cost may be 5 to 20
- COST:10|5,3,20
- Cost can be 3, 5, 10 or 20
- COST:1,MIN=1,MAX=3