Difference between revisions of "UI TODO LIST"

From PCGen Wiki
Jump to: navigation, search
(Work done, move some thngs from summary to other section)
(Add detail on remaining tasks)
Line 4: Line 4:
  
 
* Editable Score - Tab order
 
* Editable Score - Tab order
* PCStat - toString() is currently not usable by UI
+
* Implement TODOs in CharacterFacade (String only no links)
* Implement TODOs in CharacterManager
 
 
* Implement "Things To Be Done" panel
 
* Implement "Things To Be Done" panel
* Implement Random button on summary tab
+
* Implement Random button on summary tab - link to GMGen name generator
 
* Add/remove languages - implement LanguageTableModel.Editor.actionPerformed()
 
* Add/remove languages - implement LanguageTableModel.Editor.actionPerformed()
 
* Il8n of summary screen
 
* Il8n of summary screen
 +
* Add accept button to name generator
 +
* Add recent names list to name generator
 +
* Add guidance text to bottom buttons in name generator
  
 
==Things to be done - Other==
 
==Things to be done - Other==
Line 24: Line 26:
 
* Remove use of GenericListModel and replace it with use of ListFacade
 
* Remove use of GenericListModel and replace it with use of ListFacade
 
* Implement support for parties
 
* Implement support for parties
 +
* Look at adding old name generators to GMGen name generator
  
 
==Completed==
 
==Completed==

Revision as of 05:31, 14 June 2010

This is a shared list of items noted during development and testing of the CDOM UI demo.

Things to be done - Summary Tab

  • Editable Score - Tab order
  • Implement TODOs in CharacterFacade (String only no links)
  • Implement "Things To Be Done" panel
  • Implement Random button on summary tab - link to GMGen name generator
  • Add/remove languages - implement LanguageTableModel.Editor.actionPerformed()
  • Il8n of summary screen
  • Add accept button to name generator
  • Add recent names list to name generator
  • Add guidance text to bottom buttons in name generator

Things to be done - Other

  • Implement preferences dialog
  • Implement way to add feats to character
  • Implement ablity facade handling in character mock
  • Implement filters in Classes tab
  • Implement filters in Feats and Abilities
  • Implement chooser architecture
  • Handle command line arguments in pcgen.system.Main
  • Reimplement Console dialog to conform to the new UI
  • Loading Sources status bar message hangs around after load finished
  • Remove use of GenericListModel and replace it with use of ListFacade
  • Implement support for parties
  • Look at adding old name generators to GMGen name generator

Completed

  • Editable Score - Tab doesn't save entered score
  • Info Panel - listen for changes
  • Implement player name in character mock
  • Implement handed support in character mock
  • Quick sources - double click to load source
  • Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
  • Tab name should be blank and name used until the user chooses to enter something
  • Save As - Should add .pcg by default
  • Characters now get saved
  • Link up languages in character mock
  • Implement isAutomatic in CharacterMock
  • Allow the debug console to be opened.
  • Implement HP in CharacterLevelsFacadeImpl
  • Implement experience handling
  • Configure single download from autobuild
  • Implement age handling
  • Editable scores - Checking for bounds, locked stats and pool points
  • Implement point buy system for stats
  • Implement non editable fields in scores table