Difference between revisions of "UI TODO LIST"

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This is a shared list of items noted during development and testing of the CDOM UI demo.
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{| align="right"
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  | __TOC__
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  |}
  
==Things to be done==
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This is a shared list of items noted during development and testing of the CDOM UI demo. This page is part of the [[UI_Overhaul]] project.
 +
 
 +
==Things to be done - [[Summary#Minimilist_Enhancement_0.2|Summary Tab]]==
 +
 
 +
* Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() - Connor
 +
* Il8n of summary screen
 +
* Implement Create Monster Character button
 +
* Stats do not refresh when age category changes - James
 +
* Redesign name generator dialog
 +
 
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==Things to be done - Other==
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* Implement way to add feats to character
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* Implement ablity facade handling in character mock
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* Implement filters in Classes tab
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* Implement filters in Feats and Abilities
 +
* Implement chooser architecture
 +
* Handle command line arguments in pcgen.system.Main
 +
* Reimplement Console dialog to conform to the new UI
 +
* Implement support for parties
 +
* Look at adding old name generators to GMGen name generator
 +
* Persist class columns selection across character switched (add a column to the classes table and switch PCs you lose the column)
 +
* Fix concurrency errors in the core that arise from the Summary Tab's Info pane
 +
* Split type tree for skills
 +
 
 +
 
 +
==Tabs to be implemented==
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* Race - races and templates
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* Spells - Known, Prepared and Spellbooks
 +
* Inventory - Gear, Equipping, Temp mods and Resources
 +
* Description
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* Character Sheet
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 +
 
 +
==Completed==
  
* Editable Score - Tab order
 
 
* Editable Score - Tab doesn't save entered score
 
* Editable Score - Tab doesn't save entered score
 +
* Info Panel - listen for changes
 +
* Implement player name in character mock
 +
* Implement handed support in character mock
 +
* Quick sources - double click to load source
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* Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
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* Tab name should be blank and name used until the user chooses to enter something
 
* Save As - Should add .pcg by default
 
* Save As - Should add .pcg by default
* Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
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* Characters now get saved
 +
* Link up languages in character mock
 +
* Implement isAutomatic in CharacterMock
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* Allow the debug console to be opened.
 +
* Implement HP in CharacterLevelsFacadeImpl
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* Implement experience handling
 +
* Configure single download from autobuild
 +
* Implement age handling
 
* Editable scores - Checking for bounds, locked stats and pool points
 
* Editable scores - Checking for bounds, locked stats and pool points
* Editable scores - recalc of variables after changes
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* Implement point buy system for stats
* Info Panel - listen for changes
+
* Implement non editable fields in scores table
* Quick sources - double click to load source
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* Implement TODOs in CharacterFacade (String only no links)
* PCStat - toString() is currently not usable by UI
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* Implement "Things To Be Done" panel
 
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* Implement Random button on summary tab - link to GMGen name generator
==Completed==
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* Add accept button to name generator
 
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* Add guidance text to bottom buttons in name generator
*
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* Disabled HP and stat increase dialogs on level up (due to no HP dialog defined so level up fails. )
 +
* Implement new level up dialog. Single dialog for each level up action no matter how many levels added. Show info on hp, skills added etc.
 +
* Remove use of GenericListModel and replace it with use of ListFacade
 +
* Implement preferences dialog
 +
* Add Generate Rolls button
 +
* Editable Score - Tab order
 +
* Add Edit HP button - Connor
 +
* Loading Sources status bar message hangs around after load finished
 +
* Load characters
 +
* Domains tab

Latest revision as of 21:51, 12 February 2011

This is a shared list of items noted during development and testing of the CDOM UI demo. This page is part of the UI_Overhaul project.

Things to be done - Summary Tab

  • Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() - Connor
  • Il8n of summary screen
  • Implement Create Monster Character button
  • Stats do not refresh when age category changes - James
  • Redesign name generator dialog

Things to be done - Other

  • Implement way to add feats to character
  • Implement ablity facade handling in character mock
  • Implement filters in Classes tab
  • Implement filters in Feats and Abilities
  • Implement chooser architecture
  • Handle command line arguments in pcgen.system.Main
  • Reimplement Console dialog to conform to the new UI
  • Implement support for parties
  • Look at adding old name generators to GMGen name generator
  • Persist class columns selection across character switched (add a column to the classes table and switch PCs you lose the column)
  • Fix concurrency errors in the core that arise from the Summary Tab's Info pane
  • Split type tree for skills


Tabs to be implemented

  • Race - races and templates
  • Spells - Known, Prepared and Spellbooks
  • Inventory - Gear, Equipping, Temp mods and Resources
  • Description
  • Character Sheet


Completed

  • Editable Score - Tab doesn't save entered score
  • Info Panel - listen for changes
  • Implement player name in character mock
  • Implement handed support in character mock
  • Quick sources - double click to load source
  • Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
  • Tab name should be blank and name used until the user chooses to enter something
  • Save As - Should add .pcg by default
  • Characters now get saved
  • Link up languages in character mock
  • Implement isAutomatic in CharacterMock
  • Allow the debug console to be opened.
  • Implement HP in CharacterLevelsFacadeImpl
  • Implement experience handling
  • Configure single download from autobuild
  • Implement age handling
  • Editable scores - Checking for bounds, locked stats and pool points
  • Implement point buy system for stats
  • Implement non editable fields in scores table
  • Implement TODOs in CharacterFacade (String only no links)
  • Implement "Things To Be Done" panel
  • Implement Random button on summary tab - link to GMGen name generator
  • Add accept button to name generator
  • Add guidance text to bottom buttons in name generator
  • Disabled HP and stat increase dialogs on level up (due to no HP dialog defined so level up fails. )
  • Implement new level up dialog. Single dialog for each level up action no matter how many levels added. Show info on hp, skills added etc.
  • Remove use of GenericListModel and replace it with use of ListFacade
  • Implement preferences dialog
  • Add Generate Rolls button
  • Editable Score - Tab order
  • Add Edit HP button - Connor
  • Loading Sources status bar message hangs around after load finished
  • Load characters
  • Domains tab