Difference between revisions of "UI TODO LIST"

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(Update todo list to reflect current work)
 
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This is a shared list of items noted during development and testing of the CDOM UI demo.
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{| align="right"
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  | __TOC__
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  |}
  
==Things to be done - Summary Tab==
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This is a shared list of items noted during development and testing of the CDOM UI demo. This page is part of the [[UI_Overhaul]] project.
  
* Editable Score - Tab order
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==Things to be done - [[Summary#Minimilist_Enhancement_0.2|Summary Tab]]==
* Editable scores - Checking for bounds, locked stats and pool points
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* PCStat - toString() is currently not usable by UI
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* Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() - Connor
* Implement TODOs in CharacterManager
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* Il8n of summary screen
* Implement "Things To Be Done" panel
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* Implement Create Monster Character button
* Remove use of GenericListModel and replace it with use of ListFacade
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* Stats do not refresh when age category changes - James
* Implement exp handling
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* Redesign name generator dialog
* Implement point buy system for stats
 
* Implement Random button on summary tab
 
* Implement HP in Character Mock
 
* Implement support for parties
 
* Add/remove languages - implement LanguageTableModel.Editor.actionPerformed()
 
  
 
==Things to be done - Other==
 
==Things to be done - Other==
  
* Implement preferences dialog
 
 
* Implement way to add feats to character
 
* Implement way to add feats to character
 
* Implement ablity facade handling in character mock
 
* Implement ablity facade handling in character mock
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* Implement filters in Feats and Abilities
 
* Implement filters in Feats and Abilities
 
* Implement chooser architecture
 
* Implement chooser architecture
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* Handle command line arguments in pcgen.system.Main
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* Reimplement Console dialog to conform to the new UI
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* Implement support for parties
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* Look at adding old name generators to GMGen name generator
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* Persist class columns selection across character switched (add a column to the classes table and switch PCs you lose the column)
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* Fix concurrency errors in the core that arise from the Summary Tab's Info pane
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* Split type tree for skills
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==Tabs to be implemented==
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* Race - races and templates
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* Spells - Known, Prepared and Spellbooks
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* Inventory - Gear, Equipping, Temp mods and Resources
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* Description
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* Character Sheet
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==Completed==
 
==Completed==
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* Implement isAutomatic in CharacterMock
 
* Implement isAutomatic in CharacterMock
 
* Allow the debug console to be opened.
 
* Allow the debug console to be opened.
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* Implement HP in CharacterLevelsFacadeImpl
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* Implement experience handling
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* Configure single download from autobuild
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* Implement age handling
 +
* Editable scores - Checking for bounds, locked stats and pool points
 +
* Implement point buy system for stats
 +
* Implement non editable fields in scores table
 +
* Implement TODOs in CharacterFacade (String only no links)
 +
* Implement "Things To Be Done" panel
 +
* Implement Random button on summary tab - link to GMGen name generator
 +
* Add accept button to name generator
 +
* Add guidance text to bottom buttons in name generator
 +
* Disabled HP and stat increase dialogs on level up (due to no HP dialog defined so level up fails. )
 +
* Implement new level up dialog. Single dialog for each level up action no matter how many levels added. Show info on hp, skills added etc.
 +
* Remove use of GenericListModel and replace it with use of ListFacade
 +
* Implement preferences dialog
 +
* Add Generate Rolls button
 +
* Editable Score - Tab order
 +
* Add Edit HP button - Connor
 +
* Loading Sources status bar message hangs around after load finished
 +
* Load characters
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* Domains tab

Latest revision as of 21:51, 12 February 2011

This is a shared list of items noted during development and testing of the CDOM UI demo. This page is part of the UI_Overhaul project.

Things to be done - Summary Tab

  • Add/remove languages - implement LanguageTableModel.Editor.actionPerformed() - Connor
  • Il8n of summary screen
  • Implement Create Monster Character button
  • Stats do not refresh when age category changes - James
  • Redesign name generator dialog

Things to be done - Other

  • Implement way to add feats to character
  • Implement ablity facade handling in character mock
  • Implement filters in Classes tab
  • Implement filters in Feats and Abilities
  • Implement chooser architecture
  • Handle command line arguments in pcgen.system.Main
  • Reimplement Console dialog to conform to the new UI
  • Implement support for parties
  • Look at adding old name generators to GMGen name generator
  • Persist class columns selection across character switched (add a column to the classes table and switch PCs you lose the column)
  • Fix concurrency errors in the core that arise from the Summary Tab's Info pane
  • Split type tree for skills


Tabs to be implemented

  • Race - races and templates
  • Spells - Known, Prepared and Spellbooks
  • Inventory - Gear, Equipping, Temp mods and Resources
  • Description
  • Character Sheet


Completed

  • Editable Score - Tab doesn't save entered score
  • Info Panel - listen for changes
  • Implement player name in character mock
  • Implement handed support in character mock
  • Quick sources - double click to load source
  • Alignment - Handle ex classes (ie. non LG becomes ex-Paladin)
  • Tab name should be blank and name used until the user chooses to enter something
  • Save As - Should add .pcg by default
  • Characters now get saved
  • Link up languages in character mock
  • Implement isAutomatic in CharacterMock
  • Allow the debug console to be opened.
  • Implement HP in CharacterLevelsFacadeImpl
  • Implement experience handling
  • Configure single download from autobuild
  • Implement age handling
  • Editable scores - Checking for bounds, locked stats and pool points
  • Implement point buy system for stats
  • Implement non editable fields in scores table
  • Implement TODOs in CharacterFacade (String only no links)
  • Implement "Things To Be Done" panel
  • Implement Random button on summary tab - link to GMGen name generator
  • Add accept button to name generator
  • Add guidance text to bottom buttons in name generator
  • Disabled HP and stat increase dialogs on level up (due to no HP dialog defined so level up fails. )
  • Implement new level up dialog. Single dialog for each level up action no matter how many levels added. Show info on hp, skills added etc.
  • Remove use of GenericListModel and replace it with use of ListFacade
  • Implement preferences dialog
  • Add Generate Rolls button
  • Editable Score - Tab order
  • Add Edit HP button - Connor
  • Loading Sources status bar message hangs around after load finished
  • Load characters
  • Domains tab