New Tag - Ability to Dynamically Handle HD/HP as a Var in a Single Class

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BONUS:HITDIE|x=y|z

  • Variables Used (x): Class Key Name
  • Variables Used (x): SELF (Special Case - Must Be used in the Applicable Class)
  • Variables Used (y): Level Number
  • Variables Used (y): ALL (Applies to All Levels)
  • Variables Used (z): Formula / Variable
  • Variables Used (z): Number (Increase Hit Die size)
  • Variables Used (z): %+Number (Amount added to Hit Die)
  • Variables Used (z): %-Number (Amount subtracted from Hit Die)
  • Variables Used (z): %*Number (Amount Hit Die is multiplied by)
  • Variables Used (z): %/Number (Amount Hit Die is divided by)
  • Variables Used (z): %upNumber (Amount Hit Die size is stepped up by)
  • Variables Used (z): %downNumber (Amount Hit Die size is stepped down by)
  • Variables Used (z): %HupNumber (Amount Hit Die size is stepped up by)
  • Variables Used (z): %HdownNumber (Amount Hit Die size is stepped down by)
  • Variables Used (z): SET.z (z is the new HD size)
  • Description:
    • Used to change add/or remove Hit Die Size to a Class
  • Example of use:
    • BONUS:HITDIE|Eclipse Class=1|EclipseLvlOne
    • Will change the hit die based upon the variable 'EclipseLvlOne' which will only apply to Eclipse Class level 1
  • BONUS:HITDIE|Fighter=2|4
    • Will add 4 to the Fighter level 2 Hit Die (d10 becomes d14 for only level 2 of the fighter class)


Global Usage - Useable in all files, except eqmods.


Changes - No backwards changes required. This will eventually replace HITDIE which is only useable in Class Level Lines and Template.