Difference between revisions of "Ability to Alter Skill Points per Level in a Single Class Dynamically"
LegacyKing (talk | contribs) (Created page with 'New Tag: BONUS:SKILLPOINTS|x=y|z * Variables Used (x): Class Key Name * Variables Used (x): SELF (Special Case - Must Be used in the Applicable Class) * Variables Used (y): Leve...') |
LegacyKing (talk | contribs) (Update Proposal to cover another situation we currently can't handle.) |
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* Variables Used (x): Class Key Name | * Variables Used (x): Class Key Name | ||
− | * Variables Used (x): SELF (Special Case - Must Be used | + | * Variables Used (x): SELF (Special Case - Must Be used inside the Applicable Class) |
+ | ** I'd almost say 'CURRENTCLASS' should replace 'SELF' | ||
* Variables Used (y): Level Number | * Variables Used (y): Level Number | ||
* Variables Used (y): ALL (Applies to All Levels) | * Variables Used (y): ALL (Applies to All Levels) | ||
− | * Variables Used (z): Formula / | + | * Variables Used (z): Number, Formula or Variable |
+ | ** Special Case for Feat/Ability | ||
+ | * Variables Used (x): CURRENTCLASS | ||
+ | * Variables Used (y): TAKEN | ||
+ | Currently we have a similar tag, but it's not retro-active. It must be taken and applied BEFORE the level in question is taken. This is a Data Solution which also requires a Code Change in how skills are gained and stored. | ||
+ | |||
+ | We need to expand upon this to hit upon another issue. Granting Bonus Skill Points to a Current Class from an ability or feat. | ||
+ | |||
+ | I'm adding: | ||
+ | * Variables Used (x): CURRENTCLASS | ||
+ | * Variables Used (y): TAKEN | ||
+ | |||
+ | Example of Usage: | ||
− | + | Feat that grants Five Skills Points when Taken | |
+ | * BONUS:SKILLPOINTS|CURRENTCLASS=TAKEN|5 | ||
+ | |||
+ | This would Apply 5 Skills points to the Current Class at the Level when this is taken. I believe this will definitely require CDOM technology to be fully implemented |
Latest revision as of 19:34, 10 April 2010
New Tag: BONUS:SKILLPOINTS|x=y|z
- Variables Used (x): Class Key Name
- Variables Used (x): SELF (Special Case - Must Be used inside the Applicable Class)
- I'd almost say 'CURRENTCLASS' should replace 'SELF'
- Variables Used (y): Level Number
- Variables Used (y): ALL (Applies to All Levels)
- Variables Used (z): Number, Formula or Variable
- Special Case for Feat/Ability
- Variables Used (x): CURRENTCLASS
- Variables Used (y): TAKEN
Currently we have a similar tag, but it's not retro-active. It must be taken and applied BEFORE the level in question is taken. This is a Data Solution which also requires a Code Change in how skills are gained and stored.
We need to expand upon this to hit upon another issue. Granting Bonus Skill Points to a Current Class from an ability or feat.
I'm adding:
- Variables Used (x): CURRENTCLASS
- Variables Used (y): TAKEN
Example of Usage:
Feat that grants Five Skills Points when Taken
- BONUS:SKILLPOINTS|CURRENTCLASS=TAKEN|5
This would Apply 5 Skills points to the Current Class at the Level when this is taken. I believe this will definitely require CDOM technology to be fully implemented