Difference between revisions of "Ability to Alter Skill Points per Level in a Single Class Dynamically"

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(Created page with 'New Tag: BONUS:SKILLPOINTS|x=y|z * Variables Used (x): Class Key Name * Variables Used (x): SELF (Special Case - Must Be used in the Applicable Class) * Variables Used (y): Leve...')
 
(Update Proposal to cover another situation we currently can't handle.)
 
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* Variables Used (x): Class Key Name
 
* Variables Used (x): Class Key Name
* Variables Used (x): SELF (Special Case - Must Be used in the Applicable Class)
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* Variables Used (x): SELF (Special Case - Must Be used inside the Applicable Class)
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** I'd almost say 'CURRENTCLASS' should replace 'SELF'
 
* Variables Used (y): Level Number
 
* Variables Used (y): Level Number
 
* Variables Used (y): ALL (Applies to All Levels)
 
* Variables Used (y): ALL (Applies to All Levels)
* Variables Used (z): Formula / Variable
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* Variables Used (z): Number, Formula or Variable
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** Special Case for Feat/Ability
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* Variables Used (x): CURRENTCLASS
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* Variables Used (y): TAKEN
  
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Currently we have a similar tag, but it's not retro-active. It must be taken and applied BEFORE the level in question is taken. This is a Data Solution which also requires a Code Change in how skills are gained and stored.
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We need to expand upon this to hit upon another issue. Granting Bonus Skill Points to a Current Class from an ability or feat.
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I'm adding:
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* Variables Used (x): CURRENTCLASS
 +
* Variables Used (y): TAKEN
 +
 +
Example of Usage:
  
Currently we have a similar tag, but it's not retro-active. It must be taken and applied BEFORE the level in question is taken. This is a Data Solution which also requires a Code Change in how skills are gained and stored.
+
Feat that grants Five Skills Points when Taken
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* BONUS:SKILLPOINTS|CURRENTCLASS=TAKEN|5
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This would Apply 5 Skills points to the Current Class at the Level when this is taken. I believe this will definitely require CDOM technology to be fully implemented

Latest revision as of 19:34, 10 April 2010

New Tag: BONUS:SKILLPOINTS|x=y|z

  • Variables Used (x): Class Key Name
  • Variables Used (x): SELF (Special Case - Must Be used inside the Applicable Class)
    • I'd almost say 'CURRENTCLASS' should replace 'SELF'
  • Variables Used (y): Level Number
  • Variables Used (y): ALL (Applies to All Levels)
  • Variables Used (z): Number, Formula or Variable
    • Special Case for Feat/Ability
  • Variables Used (x): CURRENTCLASS
  • Variables Used (y): TAKEN

Currently we have a similar tag, but it's not retro-active. It must be taken and applied BEFORE the level in question is taken. This is a Data Solution which also requires a Code Change in how skills are gained and stored.

We need to expand upon this to hit upon another issue. Granting Bonus Skill Points to a Current Class from an ability or feat.

I'm adding:

  • Variables Used (x): CURRENTCLASS
  • Variables Used (y): TAKEN

Example of Usage:

Feat that grants Five Skills Points when Taken

  • BONUS:SKILLPOINTS|CURRENTCLASS=TAKEN|5

This would Apply 5 Skills points to the Current Class at the Level when this is taken. I believe this will definitely require CDOM technology to be fully implemented