Ability to Alter Skill Points per Level in a Single Class Dynamically

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Revision as of 06:58, 10 April 2010 by LegacyKing (talk | contribs) (Created page with 'New Tag: BONUS:SKILLPOINTS|x=y|z * Variables Used (x): Class Key Name * Variables Used (x): SELF (Special Case - Must Be used in the Applicable Class) * Variables Used (y): Leve...')
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New Tag: BONUS:SKILLPOINTS|x=y|z

  • Variables Used (x): Class Key Name
  • Variables Used (x): SELF (Special Case - Must Be used in the Applicable Class)
  • Variables Used (y): Level Number
  • Variables Used (y): ALL (Applies to All Levels)
  • Variables Used (z): Formula / Variable


Currently we have a similar tag, but it's not retro-active. It must be taken and applied BEFORE the level in question is taken. This is a Data Solution which also requires a Code Change in how skills are gained and stored.